by Logress » Thu Sep 25, 2008 7:12 pm
I usually like to put out a solid front line fighter (something that can survive one BS attack) and a throw away level one, like a wisp, both in the front row (wisp helps the first part be possible). Then If I have time before the Brave soul, do something in the second row, range attacker or Holy Weapon Priestess if possible. Now, our intrepid Gowen has two choices. Attack, and risk hitting the wisp, wasting an attack, or burn 2 SP to slash, essentially for no reason then to be sure of hitting the unit he wants. Either way, my front line survives, if barely, hitting Brave Soul for some damage. Then my second row bats clean up (or if that's not going to happen, an Energy Bolt to weaken him at the beginning of the turn in question). Next turn, the Soldier revives and probably another Panther Soul goes off. If Wisp was killed, he sets off a 20x level soul skill, killing the BS before he goes. Otherwise, the Gowen player still has two units to face off with, and has to make last rounds' choice again. Continue along this line, burning a Cure if necessary. I know it seems bad to burn cures and soul cards to beat out this simple, low level combo, but remember in the early game SP counts more than cards or LP, and we're costing him SP and minimizing the benefits he gets from it. When all is said and done, the fewer copies of your front line fighter and the less SP you've wasted the better.
"Scissors are overpowered. Rock is fine." -Paper