Gota wrote:Maybe the packs should have a system where like when the 5 cards rarity adds up, it'll equal to 9 stars...
The problem with this is it makes packs an wickedly better source of high rarity cards.
There are 1 way you can have a 5 Star in a pack that has rarities sum to 9. You have listed all possible ways to have rarities sum to 9, giving a total of 5.
So, on average, 1/5 packs contain a 5 Star.
Compare to current boxes: 1/15 packs contain exactly 1 5 Star.
Also note: recycle values. A pack costs 150 gran, the following are the recycle values of your suggestion:
1 (5star) + 4 (1star) = 450 gran
1 (4star) + 1 (2star) + 3 (1star) = 175 gran
2 (3star) + 3 (1star) = 75 gran
1 (3star) + 2 (2star) + 2 (1star) = 60 gran
4 (2star) + 1 (1star) = 45 gran
so, the average recycle value of a pack is: 161 gran, meaning you get a profit, on average, if you buy packs and recycle their contents.
Gauze wrote:Possibly but it doesn't seem that doing card lottery is significantly worse off compared to a 5 card booster in terms of card rarity. Nothing seems to be guaranteed by getting a booster except I guess from which set the cards are from. Might be more useful later but I'm only level 7. Getting a shiny new card semi-regularly is the only reason I keep playing.
If it's the shiny card that keeps you here, then keep at lottery.
Controlling the set your cards come from is a much more effective way of getting triplets of cards you need than just playing lottery on a whim and hoping. Rarely will you get a needed third out of lottery - you have a (as of right now) 1 / 200 chance of getting a card you want in lottery, compared to a pack which gets you a 1/100 chance, of course it's not close to that because 5 Stars are a lot less common than 1 /200, but just on the surface packs go a long way to boosting odds. Also, packs don't give you a pile of 1 stars, while lottery has the chance (and a good one) of dealing you 5 1 Stars.