Logress wrote:Gota: I just looked at your lottery logs... I officially declare you the most unlucky man on earth.
Xovian wrote:I guess I'll add this as my final argument, and I'll leave it at that, for people to agree or disagree with.
At least I'll have said my piece, and leave it at that.
The card in my opinion should be fixed in one of two ways:
1> Have a level cap on what can be killed, just like return and many other level based cards, including SS like the Dragon Riders (both lawt and refess).
2> It should return the SP for both creatures that are removed.
This would be so SP advantage/disadvantage of this magnitude does not happen, and have lasting effects for the meta and general game play.
It also prevents a single card from forcing a dominate play style and would actually let the so called "diversity among unit level" be justified and viable.
The forced play style does force those who have spent, to return back to a play style of those who did not spend (to remain competitive in folrart). There's already enough circular arguments for the spenders vs the non-spenders, and frankly put, this card makes it even more obvious.
Some will agree with this, some won't, but at least i've stated my arguments, and said what i needed to. Maybe I'll come back at the next expansion, but for now, the game isn't fun. I will say this as well, that no, this single card wasn't the sole reason for the lack of "fun", for me it was just the straw that broke the camels back.
Gota wrote:But instead of all that, why don't we think of new decks to play that will counter it instead of getting mad over it? :/ you guys did say that it'll be less of a loss if it were used on lower LV monsters, so instead of forcably using all those dragon emperor, why not think of new strategies with lower LV monsters, or something? (You don't HAVE to play it just because you have it, I understand that you guys would LIKE to play it, since you used alot of cash to get those cards, but that doesn't mean that it should be an unbeatable card just because it was bought)
Xovian wrote:The only sphere who has/had repeated problems vs large creatures was Falkow, and thats because their primary means of altering a game was through the use of return effects, which while they are still available, are far more costly sp/time wise then it was in set 1. Most players know, or agreed, Falkow could use some help in that department.
Xovian wrote:teasel wrote:ok here is my problem with people saying assasin is broken because of SP loss
[card=207]this[/card] and [card=209]this[/card]
these cards can do the job just as fine... aren't they a problem because nobody uses them?
[card=207]this (Soul Keeper)[/card]
Requires a file built around her for field use.
The SS gives SP to both players, thus is does not give you an advantage in SP, and since it would be "your" SS slot, you actually helped your opponent more then you helped yourself. So im not seeing the argument at all for this one.
[card=209]this (Broken iron soldier, non ex version)[/card]
Doesn't do both that sp loss and get rid of a creature, again i fail to see your comparison.
The other problem is this, this SS does not guarantee SP loss when it goes off, its completely up to what your opponent did, not what you choose to do. If the assassin/salamander soldier goes off (which is often your choice, unless you couldn't revive all your creatures) and there are creatures on the board on both sides it IS guaranteed SP loss and creature removal. No other effect in the game can claim that...NONE.
The Assassin is still clearly more useful with your examples.
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