teasel wrote:uh soul keeper set everyone to 3 SP that means that if your opponent had say 20 SP they just lost 17 SP...
and really i was just talking about SP draining SS but if you want to put it that way the soul bind+invisible druid (in fact i would say it's better since the only way you could counter it would be to engage another creature and then hope the effect lands on the other one... and you don't lose a creature unlike assasin...) would do the same... heck! rapidly flying apprentice SS specifically says "return target creature which is level 5 or higher" that will easily hurt as much if not more than assasin yet nobody ever complained about it... why that's not broken? because nobody plays it? beside i might tell something that might probably shocks you... if SP loss hurt you so much,why you don't just add more SP generating stuff? i know that the tought of someone running archer scout/kesaran/sage owl it's shocking (i meant nobody plays them so...) alternatively you could pull off some medium sized creature as a safelock... if you looked around you would think there is some rule that said your deck has to have only level 5> creature or only level3< creature...
You are correct in that it sets the sp to 3, however i still stand by the fact that it does not kill a creature to do so.
So that point still stands. Also having 5 SP (cause the effect effects the beginning of a turn, thus it can be used right away or used the following turn which makes it the 5sp) is also not all that detrimental, in fact it helps most files. And besides that, just how often have you seen people with 20sp? 9-10 might be seen, but beyond that I'd be surprised if you've ever seen that in Folrart.
Invisible Druid takes two specific card combination and a death of a creature, and the bind has to be played at a specific time. You can not haphazardly accomplish this combo (note the word combo). It also costs 2sp directly to accomplish this task. Assassin does this with less effort, and does not require additional sp or turn loss (you lose the ability to play another card on the turn the bind is used) for the combination. So not even in the same league.
Returned creatures can be replayed as they are sent to your card file and not the cemetery.
It's also worth noting all of them (SS) have LEVEL requirements. They do not work on EVERYTHING.
Thats why they aren't over powered. Though im sure there could be arguments for/against that.
The only non-return effect that does not have a level requirement is Mystera, but she can not use her ability unless you have both the SP and one of two abilities at your disposal (agi additive or subtractive), again for this it requires a combination.
Again, Assassin is better then every combination you have tried to use as an argument, and most are for obvious reasons.
As i said, my file had (3 of a given card) of each lvl, 2, 3, 4, 5, and even 6. Also had one lvl 9.
So not sure what you are referring to here.
Care to try and throw out some more cards for me to shoot down?
I'll make it easy for you.
Accomplish this task if you can:
-Name a card that causes both SP loss and creature removal.
-It can not be a "combo" effect.
-It can not be a return effect, nor an ability that allows the creature to be revived.
-It must be a low rarity card (3 star and below) and an SS effect, as SS is not sphere dependent.
If you can find me a card that does all those things besides Assassin / Salamander Soldier, I'd really like to hear it.
Bottom line, I don't think you can cause it doesn't exist.
The irony of this is i think a few people forget about all the complaints the old 40dmg on two random target rare(s) SS people use to use.