"The mission which you are about to embark upon is an important one, but unfortunately, I will have to be short with our debriefing," explained Ridrea, skipping over the fact that she knew nothing of the item which her Shrine Knights were venturing for. "I want to make it clear that I am placing my absolute trust in you all," she said, giving an admiring look towards Shock, "but that the identity of the artifact which we are on a mission to retrieve cannot - I repeat - cannot
be revealed to anyone," emphasized Ridrea to the sighs of her gathered audience. "For your own safety, I am not placing this dangerous knowledge in your hand. Know that the artifact
was last seen in possession of a nefarious character named LeBeau, who is a trained assassin of the Crest Forces." Keladry glanced at her peers to assess their reaction to this news. LeBeau was an infamous assassin of Crest who had penetrated the frontlines one month ago. Several sabotages on the army's food supply had been supposedly linked to him. Yet the fact that he had evaded capture for an entire month was worrisome indeed.
"LeBeau was last seen headed-towards the town of Gran, where it is believed that he has an informer. Find LeBeau, and intercept the artifact before it can head into enemy territory. If LeBeau is tracked into the Mercenary Nation, you have orders not to pass through their borders," Ridrea informed the Shrine Knights, "I will not be accompanying you on this mission." She concluded, not offering any explanation. The company was to meet with a representative from Gran at the Northern City Gates, and with the help of Daniel, track this menace and his artifact... Why had she been given orders not to accompany them on this mission?
Everyone in the room felt dismayed by the news of Crest's assassin. Yet the Shrine Knights' training did not allow them to show this, even though Ridrea knew that her debriefing had been an inadequate one. Who could chase after an assassin such as LeBeau, retrieve a descriptionless artifact, and return home to Emil safe and sound? Sending so few on this mission was potentially dangerous, but she trusted the skills of Beastmaster Daniel
As the company armed themselves and left Ridrea's Temple, Keladry asked Daniel, "Were you involved in the theft of the artifact? What do you know about the whereabouts of LeBeau?"
neviscus wrote:how much of the stuff can me make up,
Anything is fine, if it goes with the story : )
If you want to have a Giant Ancient Tortoise companion, then it would have to stay outside of (the city) Emil or be a younger tortoise with custom stats.
I hesitate to say "custom", as Giant Ancient Tortoise is a very powerful unit.
Peralisc2 wrote:depending on the circumstances, you may attack from a distance and not get hit by the 1-2 RNG guy, example would be attacking over a large river.
People should try to define distance a bit more clearly when they add extra "story" in my opinion. It also helps with imagining the surroundings better.
Sweet ideas. To me, RNG 2 is about a quarter of a football field. But RNG depends on your character. For example, a RNG 2 pegasus would fight differently than a RNG 2 Samurai Girl. The idea is that RNG 3 characters do not get killed if there is a fighter for protection.
Peralisc2 wrote:SoulSkills should be activated only on death! And even then with a certain condition, for example a party member takes 30 DMG if you got 1 LP soul skill, so you can activated. You pay 20 HP for a 2 LP and 10 HP for a 3 LP(hey leilen SS and death dragon SS are still good ). You should be able to decide if you want to activate it or not.
Ooh - this is definitely allowed.
Just don't get me killed with your SoulSkill
Peralisc2 wrote:Sphere level is not there so you can jump in by also paying SP, but it's there so you can activate the SoulSkills and make them move powerful. For example leonardos soulskill!!
You lost me there. I was not thinking of sphere levels. Just roleplaying.
Peralisc2 wrote:If there is a soul skill like soul proxy one, then let's decide about a DAMAGE event for that situation, for example something like 60 HP loss to one party member.
Ok, because I do not want people playing a character just for their SoulSkill. It is most important to have fun while making up the story.
Peralisc2 wrote:Also i think there should be several ways of getting revived IF YOU ARE DEAD. For example:
- you got SP equal or bigger than your level
- you get a free revive every X turn. X is your level
I was thinking more like, taking the wounded player to an inn, or trying to revive him/her after the battle.
Peralisc2 wrote:Also if you want i could play the "dungeon master" for you guys and lay around some random grims and monsters for you to fight.
Thanks! That would be excellent if you could play some Duchy of Crest units, or a monster.
You'll have to give us some hints on how to find your dungeons though (or we'll keep on looking for the artifact).
Character List - HP & Names
(nick: bow)Copy Me