Looks like there will be a lot of grinding for some lol.
Or we could buy our levels and enjoy the 'game'

DanTheTimid wrote:People have been paying money to cheat for years, from Game Genie to action replay, people continue to look for ways to "not play" their games. Not to say all people who use cheat devices do so for skipping gameplay, some like goofing around or unearthing unused/deleted content, but thats exactly what many other people got those devices for.
I've always felt that if a game would make you want to pay money to avoid playing it, the game is flawed and you should just find another game to play. There are way too many games out there that will keep you enjoying yourself from beginning to end to waste time playing games you don't enjoy. For instance, I highly recommend portals to anyone, it may not have rpg like longevity but I enjoyed every minute of the experience from beginning to end. And if your goal is not fun but infact longevity... why the heck are you cheating to reduce the games longevity in the first place?

Osterzone wrote:Though it seems that Asian gamers still love to grind, and many of their MMOs and even console RPGs still keep that for them. Maybe that comes from watching all those episodes of Dragonball Z with Goku training forever.
Phades wrote:The goal of any game should be to place as much control as possible into the players' hands in order to allow for that level of immersion to keep the game new and fresh for as long as possible.
A more common trend within players and games is to skip the fluff almost entirely while playing, but it is still included for those who want to read it. There is a difference between a book and a game, that difference is the actual game system. Despite having a good plot, or enthralling setting, simply putting it into a different format like a visual interactive novel would be more appropriate if the game system is weak, buggy, or easily exploited.DanTheTimid wrote:Phades wrote:The goal of any game should be to place as much control as possible into the players' hands in order to allow for that level of immersion to keep the game new and fresh for as long as possible.
While I understand your point, I disagree. I'm not a big fan of FPS (though there are a few I love such as portals), to me their horribly repetitive and at times very frustrating. The goal of a good game to me is that it keeps the player entertained. How it goes about attempting to do that varies depending on the game genre. In my personal opinion (and maybe fans of grind games would beg to differ) good rpgs are extremely story and character development heavy. It doesn't even have to be a great story, it just has to keep me entertained. Thousand Arms is a great example of a game with a dumb story and incredibly weak battle system that I absolutely loved. Why? Because as dumb as the story might have been, it kept me amused from beginning to end (in large part due to the wacky characters). And as weak as the battle system might have been, the game didn't force obnoxious grinding, just as I was starting getting bored of battles I'd reach a new story area and get a new character on my team to change things up a bit.
Well you have identified why you dislike a genere entirely and should avoid them in the future in order to avoid frustration. Frustration to others is doing the exact same actions but getting two entirely different results due to a random number generator. Personally, i would rather watch a movie since i have the same level of control in a movie as i have had in some "weaker" games with better "plots". Better games i have played incorporate both equally.DanTheTimid wrote:To me the biggest flaw in most MMOs isn't the grinding, though it certainly does turn me off from them, but its their obsession with being totally immersive and realistic. Sure it feels more like I'm in a big world if I have to waste an hour running across the continent (or 30 minutes flying/riding with the games transportation system) to get to where I want to go... but for me the result is that I lost 30 minutes of time I wanted to spend having fun, being bored so that I could be better "immersed" in a game. To some maybe total immersion is entertaining, to me I play games to get escape from the boring things of life, not to live them in virtual form.
I suppose thats something I dislike about FPS too, at times you have too much control. One of my favorite "FPS" is the metroid prime series because its lock on system takes away some of the control (needing to have ridiculously good reflexes and touch sensitive steady hands to aim) that for me I only find frustrating in most rpgs (especially console ones). MP was critisized by many people for that fact, but to me it was brilliant, I don't want total control, I just want to control the fun parts. To me aiming is rarely fun in FPS games.
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