Osterzone wrote:Allow me to note that I am more or less playing Devil's Advocate, since I like going WS and Path of Savagery. But I've learned to respect Strength builds for these reasons:
If you go Strength with Path of Brutality, the skills you're given are for sneaking in and killing before the opponent can really react. I've seen a good brute marauder take down a mage in 6 seconds; less time than most mages can get a snare off, especially if the marauder was smart enough to get him by surprise/behind. I'm sure the same goes for Witch Hunters and their sneaking abilities.
While I know WS is good for some boosted defense, I feel it pays off more in PvE for me. In RvR, my stacked WSis great for busting tanks, but if I get snared going after a mage, I will likely be targeted by 6 or 7 opponents (if they are smart) who will kill me no matter what. Though, the WS may delay the inevitable for a second or two while backup pushes in.
Play a witch hunter or a witch elf then. That is the style of play that suits them. They crit upwards of over 5,000 damage at the tier 2 range. This is more than twice the life count that anyone has at that level of play, excluding tanks, but they are also +WS characters allowing them to bypass that defense.
Sidenote 1st edit: As a white lion you are going to get absurd amounts of +str already from your gear options and careear tactics. Just as a general reference, +73 strength equates out to roughly +9 on your auto attack damage and +18 on your weapon skill damage that you perform before mitigation. The small numbers for relative change here don't mean as much as the few percent you get through armor penenatration when your base damage scales up much higher through better weapons. Also, you can use potions of strength to enhance this further, but there is no such thing (from what ive seen so far) as a potion of weapon skill. There is a ballistic skill potion though....
2nd edit, i really don't like how the "trees" work with how you gain acess to have the option to spend points within those mastery trees. For example, how you can have 3 points built up into one area, you have to spend a 4th point to gain acess to the first trait. In the instance of the white lion, all 3 are careear tactics and by the time you get the option to pick it, you already have acess to a careear tactic that nets you +73 strength. Some of them you could feasably macro together to switch your tactic bars with a skill trigger, but there would still be the animation delay of the character activating those tactics each time as well.