That is not a unique trait within the genre. Guildwars executed that style of play far better and is the center of the game rather than additional content. I consider those style of conditions to be manditory features before other objective comparisons can be made. Also, before making the scaling style of comparisons between those two, i would have to pose the question, "have you ever played planetside"? Without being able to compare a 200v200v200 situation not bound by auto attack and recast timers, i would say it would be difficult at best to make a full corrolation between a FPS with RPG elements in a massive scale and contain all the aforementioned objectives to a RPG attempting a Pvp environment, but making a good effort at creating one opposed to other games, like lineage for example, which barely fleshed it out from the word go.EdgarFigaro wrote:Phades wrote: Personally i have yet to play a game that i feel has done PvP "right" yet within the genre. Balance issues aside, there are many different mechanics from many different games that simply do not cross over, but if combined would create the beginings of an environment for pvp that would start to qualify as "amazing". Moving away from the basics, such as defined roles, teams, team play, and goal orientated combat there are several "core mechanics" i have observed that really deserve to be pushed forward more. The Age of Conan combo system and positional style combat, which also includes the generic defensive manuvers and "shield system" isn't perfected yet, but a brilliant concept building on the generic auto attack based dogma that rules the genre. The positional style and movement based evasion on ranged combat within guildwars, combined with ground targetable options found in other games would also be a major improvement. Taking those two basic elements and combining it with Wii style sword control combat or Oblivion esque control (which needs to be updated more and improved) would be the basis of a foundation for something that could realistically be labeled as "amazing pvp".
The Battlegrounds that WoW have are awesome. I think it's fair to include them because you are fighting other players in consentual team vs. team play. Blizzard has essentially wedged FPS play into an MMORPG. It's fantastic. Capture the Flag, Map Control Point game type, and I forget the others. Also there's four distinct, maybe more, battlegrounds to play on. I think that is an excellent example of PvP done right.
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