Alteil 2 (JP)

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Re: Alteil 2 (JP) Starters

Postby hexagram » Sat Feb 25, 2012 4:57 pm

Alteil USA seems to be more similar with alteil 1- we got more shared cards I think although stats are changed. Plus firmanent went against the alteil 1 Japan champ.

Great thread especially useful for english players give alteil japan a go. I remember trying alteil japan refuss starter alteil 2. I ended up pressing random buttons to see what they do so this would have been very helpful. Maybe worth doing the same for the alteil 1 japan starters. Can you do this aswell?

Are the starters in Japan permanent or do they change slightly like in here?

I am surprised by the lack of lvl 1 sacrificial units to access lp- I guess field presence may be more important in alteil 2.

Amevarashi wrote:I translated some Miku cards and added it to Japan miku cards


Tried to put on first page but my first post is on 2nd
Last edited by hexagram on Sat Mar 10, 2012 4:58 pm, edited 1 time in total.
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'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Alteil 2 (JP) Starters

Postby ChiYoung » Sat Feb 25, 2012 5:37 pm

How does refess play more than one unit a turn?
When the end comes, and enemies are rushing in from all sides, I will be at your right hand.
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Re: Alteil 2 (JP) Starters

Postby hexagram » Sat Feb 25, 2012 5:39 pm

I am guessing some sort of special summon- they have that mechanic there.
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'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sun Feb 26, 2012 1:31 am

Gonna do Alteil 1 starters too. Coming Soon.

First, I'll reveal some Alteil 2 prebuilts, like the 5-star ones to see how cool the cards are.

It will take some time but yea. People can actually play the starters in Alteil 2 JP as well...
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Re: Alteil 2 (JP) Starters

Postby Muklas » Sun Feb 26, 2012 9:04 am

The 2000 gran doll swarm file is hilarious.
Ha ha, I'm using the shaving foams!
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sun Feb 26, 2012 11:17 am

Fury of the Flame Emperor (3500 gran 5-star prebuilt, retired)

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Strategy insert:
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Soul lineup (11+1 = 12LP)
1LP: Lion Baron / Zagar 3-star: [conditional:LP11+]: Increase your SP by 3
2LP: Savage Samurai 3-star: Do dmg=20 to 2 target enemy units. Engage them for this turn
2LP: Dragonmaster Lizard/Desafio 4-star: All enemy units get HP-20. All friendly units get HP+20. If friendly units include subtype=dragon kin, all enemy units get HP-30.
3LP: Roaming Predator / Asuet EX: Engage all enemy units. Decrease your LP by 1. Your soul skills cannot activate for this turn.
3LP: Barbarian Cat Ninja 1-star: Your rival's iczer action subtract 1 extra LP from you

Flame of Hatred / Dullin
EX
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- / Undead
LV:03 LP:01 HP:80 AT:20 DF:00 AGI:03 RNG:01
Soul [0sp]: Select 1 friendly unit LV5 or higher and give it MAXHP=0. Then, 1 random enemy unit get MAXHP=0
Trait [0sp]: When this unit executes an attack action, do dmg=AT to 1 random enemy unit within range. If that unit is HP0 or less, increase your Gowen LV by 1.
Auto [0sp]: This unit get HP-GowenLVx5. This unit gets AT+gowenLVx5 for this turn.
Action [1sp][conditional:GowenLV=9]: Do dmg=AT to 2 random units other than this unit

Demon Dragon of Fury / Zizudiga
EX
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Dragon kin / -
LV:05 LP:01 HP:60 AT:40 DF:00 AGI:05 RNG:03
Soul [0sp]: Do dmg=gowenLVx10 to 1 enemy unit. If that unit HP0 or less, do dmg=10 to all enemy units
Trait [0sp]: When this unit executes an attack action, ALL enemy units get HP-AT50%
Start [0sp]: Send 1 random grimoire card from rival iczer file to cemetery. Then, select 1 enemy unit and it gets HP-GowenLVx5.
Close [2sp]: 2 random grimoire cards in rival izcer file cannot be set for the two next turns. Increase SP by X, where X is your Gowen LV - number of enemy units. Send this unit to your cemetery.

Dragonmaster Lizard / Desafio
4-star
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Barbarian / Knight
LV:03 LP:02 HP:30 AT:00 DF:10 AGI:04 RNG:03
Soul [0sp]:All enemy units get HP-20. All friendly units get HP+20. If friendly units include subtype=dragon kin, all enemy units get HP-30.
Rankup [0sp][GowenLv9]: HP+20/AT+20
Trait [0sp] After rank up, whenever this unit executes an attack action, do dmg=AT to 2 random enemy units within range
Start [0sp] This unit gets AT+number of dragon kin in your file x 5 for this turn

Three-headed Dragon
2-star
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Dragon Kin / -
LV:06 LP:01 HP:100 AT:40 DF:00 AGI:01 RNG:05
Soul [0sp]: Do dmg=50 to target enemy unit
Open [0sp]: Do dmg=[0->100] to [1->3] random enemy units
Action [2sp]: Do dmg=[AT+0->50] to [1->3] random enemy units within range


Flame Emperor / Allind
5-star
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Dragon kin / royalty
LV:09 LP:03 HP:120 AT:80 DF:00 AGI:03 RNG:04
Soul [0sp]: Remove all cards in your cemetery from the game
Trait [0sp]: The turn this card is set, effects that deactivate open skills are ignored.
Open [0sp]: Select 3 random enemy units and do HP-[30->40]. Targets with HP0 or less are removed from the game.
Action [2sp]: Select 1 enemy unit and do HP-AT
Counter[0sp]: All enemy units within range get HP-20

Earth Dragon
2-star
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Dragon Kin/ -
LV:07 LP:01 HP:90 AT:30 DF:10 AGI:05 RNG:01
Soul [0sp][conditional: LV other than Gowen=0]: Do dmg=rival's cemetery cards x10 to 3 random disengaged enemy units. Remove all cards from rival cemetery from the game.
Trait [0sp]: This unit is immune to open skills (grimoires count as open skills)
Auto [0sp]: 1 random enemy unit within range get DF=0. Do dmg=AT to that unit.
Action [1sp]: Do dmg=AT to 1 random enemy unit within range. That unit gets AT-10.

Catastrophe Dragon
EX
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Dragon Kin /-
LV:08 LP:02 HP:120 AT:70 DF:00 AGI:01 RNG:05
Soul [0sp]: Do dmg=30 to all disengaged units of LV2 or lower
Action [5sp]: 2 random enemy units get removed from the game

Dragon of Ancient Lands
1-star
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Dragon Kin / -
LV:07 LP:02 HP:140 AT:60 DF:00 AGI:01 RNG:03
Soul [0sp]: Do dmg=30 to all enemy units of LV2 or lower
Trait [0sp]: This unit cost 2sp to revive
Counter [0sp]: Engage 1 random disengaged enemy unit for this turn

Hero of Sinful Flames / Balheart
5-star
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Barbarian / Captain
LV:06 LP:01 HP:90 AT:30 DF:10 AGI:02 RNG:01
Soul [0sp]: X random enemy units get HP-[X]x10 where X is the number of [light crystal] you have. Your [light crystal] is set to 0.
Open [0sp]: Do dmg=[rival SP x 10] to [rival's SP] random enemy units
Open [0sp][conditional: rival SP=0]: Do dmg=[your SP x 10] to all enemy units
Auto [0sp]: This unit get HP+X/AT+X, where X is rival's SPx10. (OP permanent buff is OP)

Pixy Sage / Peingrin
3-star
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Pixie / Sorcerer
V:02 LP:02 HP:20 AT:10 DF:00 AGI:04 RNG:02
Soul [0sp]: 2 random enemy units get HP=20/RNG=1
Open [1sp]: Return 1 friendly gowen character to your file. Increase your SP by that unit's base LV.

Roar of Fury
2-star
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LV2 grimoire
Open [0sp]: 1 friendly unit get AT+gowenLVx5. That unit get AGI+gowen LV for this turn

Dragon breath
1-star
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Lv2 grimoire
Open [0sp]:1 enemy unit get HP-30

Barrage Attack
3-star
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LV4 grimoire
Open [0sp]:Rival cannot activate close skills this turn. Do dmg=60 to 1 enemy unit

Fire Tornado
3-star
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LV4 grimoire
Open [0sp][conditional-LV other than Gowen=0]: Do dmg=gowenx5 to all units
Last edited by wakka9ca on Sun Feb 26, 2012 3:32 pm, edited 2 times in total.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sun Feb 26, 2012 11:18 am

Dragon emperor prebuilt added. First page updated as an index thread.
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Re: Alteil 2 (JP) Starters

Postby Muklas » Sun Feb 26, 2012 2:33 pm

Holy cow! Dilate/Rucca and Mystere/Emana are nothing compared to that file. So broke, so so very broke
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Re: Alteil 2 (JP) Starters

Postby iambad » Sun Feb 26, 2012 2:59 pm

except the fact that it is more balanced then what we have now... You will see how much more powerful there cards are and yet they can maintain better balance then we do when he does other prebuilts.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sun Feb 26, 2012 3:29 pm

iambad wrote:except the fact that it is more balanced then what we have now... You will see how much more powerful there cards are and yet they can maintain better balance then we do when he does other prebuilts.


Legrye prebuilt is coming SOON. :D
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