"King of the Sea"

Strategy Insert:

Soul lineup (11+1=12LP):
1LP: Lion Baron / Zagar 3-star: [conditional:LP11+]: Increase your SP by 3
3LP: The One Who Lost / Asbel 3-star: [conditional FalkowLV4+]: Engage all units until the end of next turn
2LP: Sea Lord / Vonderam 4-star: Engage all units. If you have a friendly subtype:dragon kin unit, engage all enemy units for the next 2 turns. (i.e. 1 turn LONGER than Rasam SS)
3LP: Guardian / Seiryuu 3-star: Engage 1 random disengaged unit.
3LP: Guardian / Seiryuu 3-star: Engage 1 random disengaged unit.
Mechanical Snake
2-star

- / -
LV:01 LP:02 HP:30 AT:00 DF:10 AGI:01 RNG:01
Soul [0sp]: Rival iczer cannot activate soul skills this turn (i.e. ignore their effect)
Auto [0sp]: Engage this unit.
Close [0sp]: Send this unit to your cemetery. Increase your SP by 1.
Sea and Wind / Bulerigid
EX

- / -
LV:01 LP:02 HP:10 AT:00 DF:00 AGI:03 RNG:03
Soul [0sp]: Do dmg = your grimoire activationx10 to 2 random enemy units
Open [0sp]: Return 1 random LV1 unit to its owner's card file. Then, you receive 1 less SP at the beginning of next turn.
Ancient Jusatsu Sorcerer
2-star

Wizard Kingdom / Sorcerer
LV:02 LP:01 HP:30 AT:10 DF:00 AGI:04 RNG:03
Soul [0sp]: 1 enemy unit get LV-2. If that unit is LV0, engage all enemy units
Open [0sp]: 1 unit get LV=3
Action [1sp]: 1 unit get LV-1
Sea Lord / Vonderam
4-star

- / Royalty
LV:05 LP:02 HP:60 AT:60 DF:00 AGI:03 RNG:03
Soul [0sp]: Engage all units. If you have a friendly subtype:dragon kin unit, engage all enemy units for the next 2 turns. (i.e. 1 turn LONGER than Rasam SS)
Open [0sp]: All units get LV-1
Action [1sp]: Return 1 friendly subtype=dragon kin unit to your file. Then, return 1 random enemy unit of LV3 or higher to rival's file.
End [0sp]: All enemy units get LV-1
Mage Knight of Blue Ship
1-star

- / Knight
LV:03 LP:01 HP:30 AT:20 DF:00 AGI:04 RNG:01
Soul [0sp]: Do dmg=10 to 1 enemy unit. If that unit is HP0 or less, put that unit into the rival's set area. The original card that was in the set area is put into the cemetery (REALLY good skill if timed right)
Start [0sp]: Put 1 "Mage Knight of Blue Ship" directly from your file into an open area in play. This start skill cannot activate again for this turn (to prevent all three units from coming into play in 1 turn)
Close [0sp]: If there is a "Mage Knight of Blue Ship" other than this unit in play, send this unit directly to your cemetery
A Step Towards the Future / Yustia
EX

Wizard Kingdom / Sorcerer
LV:02 LP:03 HP:30 AT:00 DF:00 AGI:04 RNG:04
Soul [3sp]: Engage 1 enemy unit and move it to a random open area
Open [0sp]: All friendly units get AGI+1/RNG+1
Start [0sp]: Both iczers cannot activate close skills this turn
Close [0sp]: Return this card to your file. Increase your SP by 2.
President / Penguin Poe
EX

- / Captain
LV:05 LP:01 HP:60 AT:50 DF:00 AGI:03 RNG:05
Soul [0sp]: Increase both iczer SP by 3.
Open [2sp][conditional FalkowLV9]: Return all units of LV2 or less to the card file
Open [0sp][conditional FalkowLV8 or less]: Increase your Falkow LV by 2
Water Dragon
2-star

Dragon Kin /-
LV:07 LP:01 HP:130 AT:40 DF:00 AGI:02 RNG:04
Soul [0sp][conditional sphere lv other than Falkow =0]: 2 enemy units get HP=20/AT=20/AGI=3
Open [0sp]: Return 1 random unit of LV4 or under to the card file.
Cruel Sea Beast / Urbano
3-star

- / Monster
LV:06 LP:01 HP:110 AT:40 DF:00 AGI:02 RNG:03
Soul [0sp]: Move all enemy units outside of area:5 randomly. Return the enemy unit on area:5 to rival's file.
Start [0sp]: This unit get AGI+1
Auto [0sp]: Only during the turn any skill caused this card to be set into the field, move all enemy units randomly on the field.
Action [3sp]: Return all enemy units in [area=4-5-6] to the card file
Water Emperor / Legrye
5-star

Dragon kin / royalty
LV:09 LP:02 HP:150 AT:80 DF:00 AGI:02 RNG:05
Soul [0sp]: All enemy units get LV-1 AGI-1. Units with LV0 get RNG=0
Trait [0sp]: The turn this card is set, effects that deactivate open skills are ignored.
Open[0sp]: Return 1 random character unit of LV4 or less to file
Action[0sp]: Return 1 friendly unit LV2 or less to your file. Select 1 enemy unit and do dmg=AT
End[0sp]: Move 1 random enemy unit into a random open area.
Sealed Dragon / Mystique
5-star

Dragon Kin / -
LV:07 LP:02 HP:120 AT:40 DF:00 AGI:04 RNG:04
Soul [0sp]: If there is 4 or more enemy units on the field, engage all enemy units until the end of next turn.
Auto [0sp]: 1 random enemy unit of LVX or below get engaged until the end of next turn, where X is your rival iczer's SP.
Action [0sp]: All enemy units get LV-1/AT-10/AGI-1
Magical Door
1-star

LV1 grimoire
Open [0sp]: Return 1 friendly Falkow unit of LV4 or under to your file. Increase your SP by the original Lv of that unit.
Compass of Deceit
2-star

LV2 grimoire
Open [0sp]: All enemy units that don't have [oracle] status are randomly moved.
Black Feather Tornado
3-star

LV4 grimoire
Open [0sp]: All units get HP-40
Disjunction
2-star

LV5 grimoire
Open [0sp][conditional: sphere level other than Falkow = 0]: Select 1 friendly unit. Then, return 1 random unit of LVX or less to the card file, where X is the LV of the first unit minus 1.