Alteil 2 (JP)

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Re: Alteil 2 (JP) Starters

Postby fargone » Sun Feb 26, 2012 4:15 pm

Those are interesting.

Im a lot more keen to see our new starters.
GonFreeces31 wrote:
fargone wrote:I realise this is completely off topic, but Icy deserves the limelight more than others. Some of whom dominate the forums with their endless posts.


What, I make legit points too...
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Re: Alteil 2 (JP) Starters

Postby ChiYoung » Sun Feb 26, 2012 4:28 pm

I WANT THAT PIXY SORCERER. If I had that pixy in my pixy file, I could dominate Folrart, q _ q.
When the end comes, and enemies are rushing in from all sides, I will be at your right hand.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sun Feb 26, 2012 4:34 pm

"King of the Sea"

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Strategy Insert:
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Soul lineup (11+1=12LP):
1LP: Lion Baron / Zagar 3-star: [conditional:LP11+]: Increase your SP by 3
3LP: The One Who Lost / Asbel 3-star: [conditional FalkowLV4+]: Engage all units until the end of next turn
2LP: Sea Lord / Vonderam 4-star: Engage all units. If you have a friendly subtype:dragon kin unit, engage all enemy units for the next 2 turns. (i.e. 1 turn LONGER than Rasam SS)
3LP: Guardian / Seiryuu 3-star: Engage 1 random disengaged unit.
3LP: Guardian / Seiryuu 3-star: Engage 1 random disengaged unit.

Mechanical Snake
2-star
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- / -
LV:01 LP:02 HP:30 AT:00 DF:10 AGI:01 RNG:01
Soul [0sp]: Rival iczer cannot activate soul skills this turn (i.e. ignore their effect)
Auto [0sp]: Engage this unit.
Close [0sp]: Send this unit to your cemetery. Increase your SP by 1.

Sea and Wind / Bulerigid
EX
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- / -
LV:01 LP:02 HP:10 AT:00 DF:00 AGI:03 RNG:03
Soul [0sp]: Do dmg = your grimoire activationx10 to 2 random enemy units
Open [0sp]: Return 1 random LV1 unit to its owner's card file. Then, you receive 1 less SP at the beginning of next turn.

Ancient Jusatsu Sorcerer
2-star
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Wizard Kingdom / Sorcerer
LV:02 LP:01 HP:30 AT:10 DF:00 AGI:04 RNG:03
Soul [0sp]: 1 enemy unit get LV-2. If that unit is LV0, engage all enemy units
Open [0sp]: 1 unit get LV=3
Action [1sp]: 1 unit get LV-1

Sea Lord / Vonderam
4-star
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- / Royalty
LV:05 LP:02 HP:60 AT:60 DF:00 AGI:03 RNG:03
Soul [0sp]: Engage all units. If you have a friendly subtype:dragon kin unit, engage all enemy units for the next 2 turns. (i.e. 1 turn LONGER than Rasam SS)
Open [0sp]: All units get LV-1
Action [1sp]: Return 1 friendly subtype=dragon kin unit to your file. Then, return 1 random enemy unit of LV3 or higher to rival's file.
End [0sp]: All enemy units get LV-1

Mage Knight of Blue Ship
1-star
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- / Knight
LV:03 LP:01 HP:30 AT:20 DF:00 AGI:04 RNG:01
Soul [0sp]: Do dmg=10 to 1 enemy unit. If that unit is HP0 or less, put that unit into the rival's set area. The original card that was in the set area is put into the cemetery (REALLY good skill if timed right)
Start [0sp]: Put 1 "Mage Knight of Blue Ship" directly from your file into an open area in play. This start skill cannot activate again for this turn (to prevent all three units from coming into play in 1 turn)
Close [0sp]: If there is a "Mage Knight of Blue Ship" other than this unit in play, send this unit directly to your cemetery

A Step Towards the Future / Yustia
EX
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Wizard Kingdom / Sorcerer
LV:02 LP:03 HP:30 AT:00 DF:00 AGI:04 RNG:04
Soul [3sp]: Engage 1 enemy unit and move it to a random open area
Open [0sp]: All friendly units get AGI+1/RNG+1
Start [0sp]: Both iczers cannot activate close skills this turn
Close [0sp]: Return this card to your file. Increase your SP by 2.

President / Penguin Poe
EX
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- / Captain
LV:05 LP:01 HP:60 AT:50 DF:00 AGI:03 RNG:05
Soul [0sp]: Increase both iczer SP by 3.
Open [2sp][conditional FalkowLV9]: Return all units of LV2 or less to the card file
Open [0sp][conditional FalkowLV8 or less]: Increase your Falkow LV by 2

Water Dragon
2-star
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Dragon Kin /-
LV:07 LP:01 HP:130 AT:40 DF:00 AGI:02 RNG:04
Soul [0sp][conditional sphere lv other than Falkow =0]: 2 enemy units get HP=20/AT=20/AGI=3
Open [0sp]: Return 1 random unit of LV4 or under to the card file.

Cruel Sea Beast / Urbano
3-star
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- / Monster
LV:06 LP:01 HP:110 AT:40 DF:00 AGI:02 RNG:03
Soul [0sp]: Move all enemy units outside of area:5 randomly. Return the enemy unit on area:5 to rival's file.
Start [0sp]: This unit get AGI+1
Auto [0sp]: Only during the turn any skill caused this card to be set into the field, move all enemy units randomly on the field.
Action [3sp]: Return all enemy units in [area=4-5-6] to the card file

Water Emperor / Legrye
5-star
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Dragon kin / royalty
LV:09 LP:02 HP:150 AT:80 DF:00 AGI:02 RNG:05
Soul [0sp]: All enemy units get LV-1 AGI-1. Units with LV0 get RNG=0
Trait [0sp]: The turn this card is set, effects that deactivate open skills are ignored.
Open[0sp]: Return 1 random character unit of LV4 or less to file
Action[0sp]: Return 1 friendly unit LV2 or less to your file. Select 1 enemy unit and do dmg=AT
End[0sp]: Move 1 random enemy unit into a random open area.

Sealed Dragon / Mystique
5-star
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Dragon Kin / -
LV:07 LP:02 HP:120 AT:40 DF:00 AGI:04 RNG:04
Soul [0sp]: If there is 4 or more enemy units on the field, engage all enemy units until the end of next turn.
Auto [0sp]: 1 random enemy unit of LVX or below get engaged until the end of next turn, where X is your rival iczer's SP.
Action [0sp]: All enemy units get LV-1/AT-10/AGI-1

Magical Door
1-star
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LV1 grimoire
Open [0sp]: Return 1 friendly Falkow unit of LV4 or under to your file. Increase your SP by the original Lv of that unit.

Compass of Deceit
2-star
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LV2 grimoire
Open [0sp]: All enemy units that don't have [oracle] status are randomly moved.

Black Feather Tornado
3-star
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LV4 grimoire
Open [0sp]: All units get HP-40

Disjunction
2-star
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LV5 grimoire
Open [0sp][conditional: sphere level other than Falkow = 0]: Select 1 friendly unit. Then, return 1 random unit of LVX or less to the card file, where X is the LV of the first unit minus 1.
Last edited by wakka9ca on Sun Feb 26, 2012 9:17 pm, edited 2 times in total.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sun Feb 26, 2012 4:38 pm

"Tyrants of the Sky"

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Strategy Insert:
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True Holy Emperor / Retear
5-star
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Dragon kin / royalty
LV:09 LP:03 HP:160 AT:60 DF:00 AGI:01 RNG:04
Soul [4sp]: All closed unit LV3 or less are revived
Trait [0sp]: The turn this card is set, effects that deactivate open skills are ignored.
Open [0sp]: All friendly closed units are revived
Start [0sp]: Rival iczer cannot activate Action or Close skills this turn. 1 non-refess grimoire card in rival file cannot be set until the end of next turn
Auto [0sp]: Return 1 random unit card from cemetery to file (including himself unlike in US). Rival iczer cannot activate soul skills this turn. (i.e. you can iczer into SS without triggering them)

Ancient Light / Veerah
5-star
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Dragon Kin / -
LV:08 LP:01 HP:140 AT:40 DF:00 AGI:02 RNG:05
Soul [0sp][conditional RefessLV4+]: Do dmg=30 to 1 enemy unit. Increase your SP by 2.
Start [0sp]: Decrease your Refess LV by 3. Your SP becomes the same value as your Refess LV.
Start [0sp]: Both iczers cannot activate close skills this turn
Action [2sp]: Do dmg=40 to all enemy units. Return 1 random unit card from your cemetery to your file.

COMING SOON :D
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Re: Alteil 2 (JP) Starters

Postby ChiYoung » Sun Feb 26, 2012 4:40 pm

Eh, nvm, just re-read it. It's only chars, so it's not that good.
When the end comes, and enemies are rushing in from all sides, I will be at your right hand.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Sun Feb 26, 2012 4:41 pm

ChiYoung wrote:Eh, nvm, just re-read it. It's only chars, so it's not that good.


Let you recycle Mitzett...
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Re: Alteil 2 (JP) Starters

Postby Callonia » Tue Feb 28, 2012 4:40 pm

SO like, Something was nagging me so I looked at refess starter again.

Folrart Holy Warrior, he have a pinpoint shield breaker O_o That alone makes it better than every single shield breaker in refess atm for alteil us with possible exception of folrart knight captain cuz he does field buff for solar kingdom. Folrart knight captain + folrart holy warrior if enemy have df unit in front row it'll be shield broken then hit for 60 damage for free. Doesn't even cost 1 sp at all.

And

Folrart Bunshin Soldier

From what i'm reading its action skill, it needs to have at least one copy of this card into the soul skill area so you can use its action skill Costs 1 sp but does 40 damage for X random times.


And, Condemning Girl Acolyte is a front row lvl 2 free reviver. Suck it gowen.


And, Swordswoman of Mind's eye is like teleport soldier but better due to potential to hit more than 2 units on field due to her ability being a slash that costs only 1 sp. Suck it Dilate and teleport soldier.

And Baby Phoenix, 60 hp, and gives +10 def buff on mornings on friendly field and engages itself in nighttime. That's fair. A support unit thats not oneshot by dragon breath, suck it dragon breath.


Folrart Unicorn knight doing what unicorns do the best, hate the high lvls. base atk of 20, and targeted enemy unit's lvl x10 to one enemy unit in range.
So basically you could just have it target that jerk winston in the back which is lvl 4 and have him hit the dual axeman. for 60 damage. 2sp that's fine i guess.
And that's not even counting the +20 atk to two friendly units for start skill.

Rozanna, her bust > ruuca's bust.

I'm sorely tempted to go give alteil jp a try now at last. Folrart soldiers there isn't a complete crap surprisingly.


edit: dammit i was winning stupid maintenance xD, Its a complete world of difference where I led with acolyte monk and getting it murdered and one shoted repeatedly back when I first started alteil. yes that **** lvl 2 45 hp with 25 atk and **** auto skill of +5 def that never gets used unless its facing enemy refess files. oh and returns still exist, i got returned by a lvl 2 waterspout something that returned my baby phoenix.

Condemning Girl Acolyte is a Direct upgrade over the blessed acolyte guy whatever his name is, the one with 45 hp.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Tue Feb 28, 2012 5:12 pm

@Callonia well there is Alteil 1 and Alteil 2 in JP and the cards are different (might be the same card but different skills and stats)

Also, all starters cost 50gran for 0 recycle value version. It's worth is it for free players to try all 4 spheres.
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Re: Alteil 2 (JP) Starters

Postby Callonia » Tue Feb 28, 2012 5:14 pm

wakka9ca wrote:@Callonia well there is Alteil 1 and Alteil 2 in JP and the cards are different (might be the same card but different skills and stats)

Also, all starters cost 50gran for 0 recycle value version. It's worth is it for free players to try all 4 spheres.


I think I'm in Alteil 2. I'm pretty sure. xD Its this site right? http://www.alteil.jp/alteil2/#

What's more, condemning girl acolyte is really great. Its exactly my suggested buff for blessed acolyte. well girl have 5 less attack and no auto skill for +5 def but i don't care. at least you're not put into an deep hole cuz she died.
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Re: Alteil 2 (JP) Starters

Postby wakka9ca » Tue Feb 28, 2012 5:19 pm

Callonia wrote:
wakka9ca wrote:@Callonia well there is Alteil 1 and Alteil 2 in JP and the cards are different (might be the same card but different skills and stats)

Also, all starters cost 50gran for 0 recycle value version. It's worth is it for free players to try all 4 spheres.


I think I'm in Alteil 2. I'm pretty sure. xD Its this site right? http://www.alteil.jp/alteil2/#


Yes I mean there is only 1 game that combines Alteil 1 and Alteil 2. In the main iczer page, you can select between Alteil 1, Alteil 2, Napoleon, Lavato Heroes and MM.

For the bunshin soldier, the first activation already counts (i.e. the first time it's 1 times, the second time it's twice, etc). There are refess special summon cards (Sun's Order) or look at the falkow Blue Ship mage in the Legrye prebuilt to get an idea...

I'm now in busy mode again so it might take some time until more cards get translated....
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