I love the idea behind this game as I love both TCG and RTS but once they announced the pricing plan my interest took a nose dive. There are no ways to get more cards beyond spending money or ripping people off in trades. There are 200 cards in the initial set, but your getting only a small portion of them by buying the 50 dollar retail game, and among those cards are spells, many of which work like abilities or unit upgrades do in other RTS so the numbers actual don't compare as favorably to other RTS as you might think even if you spent huge bucks and got every card in the game.
I also don't yet fully understand the concept of charges but it sounds like from what I've seen those who have multiple copies of cards will have a decent early game advantage. You only include a single copy of any card you want to use in your deck, but by combined multiples you can make that single copy have more charges ( I believe up to like 3 or 4) and then when the game starts you can keep playing that card as long as you can afford it until your out of charges. Once your out of charges you have to wait for the cards cool down until you can play it again. This means if you only have a single copy of a card you have to wait on cool down after every play of it since you have only 1 charge, while your opponents first 3 summons can come in quick succession with out waiting on cooldown since he has 3 charges. At least that was my understanding of how charges work.
Their forums right now are dominated by non stop arguing and bickering over the pricing plan so we'll see if EA actually takes notice of the mass unrest and decides to make some last minute changes and either lower the prices or in my opinion better yet do like Alteil and allow ways to earn cards through simply playing the game, but unless they do make changes I don't see myself picking that one up.
The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'