On the good side, you have good card availability (the shop options are arguably worse than Alteil, but every card is craftable, so assuming you have patience you can get most cards), pretty card art (and the ability to enlargen art), and solo-driven, but not limited to, gameplay.
On the bad side is an almost automatic battle system, which makes input from the user obsolete, you place the cards and they brawl it out themselves (you can alt tab out of the game), repetitive grinding and sometimes cheap fanservicey art.
Ironically there is a card in set 1 that reminds me a lot of Alteil's Guardian, it's called Pintail and gains strength and defense the more often it gets attacked by cards of lower size (with a size of 4, while the maximum size in set one is 5 there aren't that many that can stomp it downright), and paired with Crux's (The "Knight" and "Church" faction) inherent ability to raise HP, Def and size, it can stomp low size rushes all by its own in the hands of a good user.
"Abandon all hope, ye who enter here" - Inscription above the gates of Alteil
Romdeau wrote:I don't have much else to say to you other than you live in your own world if you believe I have active enemies around Alteil besides from Demongod.