How naïve am I.
I always do remember this motto, when doing business: if you're looking forward to doing something good, then money will flow out of it. If you're looking for money, then you will fail.
I as such completely failed to see that some people are looking towards immediate ROI rather than building something sustainable in the long run. I would tend to say that they're going the wrong way, but now in their shoes I don't know if I would still say this so I will stop here
About the AI in Alteil, I was thinking of some interactive tutorials. The decks would be preset, and your options would be limited. This could be done in a quest-like fashion, meaning you'd win certain fixed cards that you'd have to play at a certain time in order to move forward.
These could be like puzzles: your avatar reaches a bridge where a guardian is standing. Then, you move into game mode. The battlefield is already prefilled with cards, and you have to choose the right card or the right card combination to overcome your opponent, or to close a certain card, or to do some other effect. This could be a way to teach combos, to teach how to use targetting effects, etc.
Simple example: you need to kill a creature in one turn, but you don't have the gun power. Solution: kill your creature so that a direct damage dealing SS can be triggered.
AI would not be so much involved in these games of 'play one or two cards'; this would look similar to chess problems where you can "make White win in 2 turns".
Now would this not be nice?
Nice new avatar, BTW.
Dan the timid became Dan the showing-off guy