skillll7 wrote:On the inverse of the spectrum, maybe we do need these OHKO units because Guardian and friends are too good at what they do.
Romdeau wrote:Sorry, we like things to happen. If you want to build an impenetrable wall of rofl it's just not gonna happen. We have and are going to continue to give players more options to bypass giant walls-because nobody likes to feel powerless to get around a tank.
gadu wrote:Ever wonder why many consider Dilate the best tank in the game and he still gets some waning QQ threads?
Because at the very least, it will take two hits to kill him. And if you can't kill him in two hits, he will SURVIVE FOR AT LEAST TWO TURNS (OMG TWO TURNS! That's so OP, NERF!)
Perhaps more importantly, he can make sure opponents row doesn't survive for more than one turn.
Icyglare wrote:I like how Scientiafide made sure he didn't quote the Kurina plus Rhino part.
Crest Blitz Swordsman says hi
Cath + Rapier Fencer + Song Sorceress says hi
Pixy Dual Wielder says hi
and the list just grows huge when T4 happens.
Scientiafide wrote:Also, everyone's getting on Rom's case, but he's right. He's not saying, "Let's give people tools to make walls useless and obsolete" but rather, "let's give people tools to tear down walls so that the match becomes a struggle on both sides." Ultimately, it's more fun that way. If one's strategy revolves around a strong defense (ie usually refess), it should be that side's objective to ensure the strategy goes off and to maintain that strategy against enemy disruption.
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