lupos wrote:As for the topic at hand, I do personally agree the wisp is inferior to the salamander but it's hard to use just these two for comparison. There are currently 52 cards in each sphere with a great deal of variety all around. Some cards do have near parity across more than one sphere but not all. Wheres my Vordor? Where're Refess dragons for that matter?
lupos wrote:Is Refess too weak? Possibly. Would fixing just this one "issue" change that? Probably not. Am I the one who should be figuring out the solution? Aw hell naw! The amount of complexity involved in balancing something like this hurts my head. I'm pretty smart, but that level of detail is to much for my ADD riddled brain. Thankfully people more suited to this sort of thing than me are on the case.
kitsunekit wrote:I agree with Dan. Besides, you can't look at a card above level 1 and say it makes up for a lack of decent level 1 units. Level 1 units are vitally important. There are currently around 4 cards in common use that completely or pretty-much-completely drain your SP. Assuming you have to revive a unit at the same time, that leaves you with 1 SP; just enough to play a level 1. The other spheres don't have to worry about this situation quite as much, as they have great spirits that actually do something...
On another note, le Beau/Alphonse were destroyed, along with many Refess decks, by the appearance of many DEF debuffers in the EX pack and 2nd set.
lupos wrote:Dangit, they took the hot tub full of money, I was wondering where that went... Thank god the sauna heated by burning money is still here.
Dare to dream eh? Anyway, as I said, I'm not arguing the wisp to sal comparison, but as you said its very difficult to make direct comparisons across the board because a lot of them matter in how they are meant to interact with each other. again, to be clear, I tend to think your right, but it's difficult to see exactly how such a small change will really play out. Not to mention which of the small changes suggested are the right one. We are writing to ask about this very shortly. As well as suggesting some ideas as to how best test balance issues in the future.
As to when a solution comes and in what form, EX, expansion, errata, I can't say, but this doesn't fall on def ears. We will get it right, just might take a little bit.
Gota wrote:Refess seriously need some LV1 ..... Can't do much in that deck's opening.. lol
Its not like Lawtia where they can first/second turn shade then drop a LV3.
What is Refess gonna drop?
will o' wisp?
Boy combat priest?
They HAVE to drop aco, then drop any one of the above, sure you can first turn skip, but shade and return will totally kill you.
Phades wrote:Er, he specifically mentions lawita opening with shade -> level 3 unit which was the classic set one opening...
Peralisc2 wrote:Phades wrote:Er, he specifically mentions lawita opening with shade -> level 3 unit which was the classic set one opening...
Didn't know it's used since set 1. People even today use it in crest and in florart because they dont have much choice.
To bad everyone expects the first turn shade. Thanks for the info, but we're discussing refess issues.
Another thing that bothers me about the spirits. Maybe i just missed the topic where this question is answered, but why is there only 1 spirit for lawtia and refess? Will there be others added in later sets to even things out?
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