How much does it cost to run alteil?

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How much does it cost to run alteil?

Postby hexagram » Sat Jun 23, 2012 8:02 pm

e.g for a month / 6 month / year

server costs?

License to run alteil?

Wages?

Out of interst which company owns alteil japan and the selling rights for atleil us Is it gamepit?

And realistically how much money can/ does alteil generate in the same time periods

Thanks if you answew / give your estimate
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free player till level 190. If I can do it so can you.
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Re: How much does it cost to run alteil?

Postby hexagram » Sun Jun 24, 2012 5:17 am

Maybe only worth keeping users stored who made an account using gamepot / transferred to gamepot if space is an issue. This would get rid of most of the dead accounts and unused alts but may get rid of guys who rarely come back - once a year -biyearly or those on a long break

Yes I gues perilisc you are right - my suggestion was not the best - just a suggestion. Those people you mention by any chance includes you?
Last edited by hexagram on Sun Jun 24, 2012 1:08 pm, edited 1 time in total.
Image

'Don't worry be happy' Bob Marley
Too much negatively be happy and :)

Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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Re: How much does it cost to run alteil?

Postby Peralisc9001 » Sun Jun 24, 2012 9:52 am

hexagram wrote:Maybe only worth keeping users stored who made an account using gamepot / transferred to gamepot if space is an issue. This would get rid of most of the dead accounts and unused alts but may get rid of guys who rarely come back - once a year -biyearly or those on a long break

Why? There are plenty people that spent 200 to 1000 before the gamepot event. And even the free accounts, why **** them over? There's a chance they might return, isn't player number awful enough as is? :/
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Re: How much does it cost to run alteil?

Postby Logress » Sun Jun 24, 2012 2:32 pm

Dead accounts don't cost anything. FMS has a pretty high floor even with a few users (works great with 1000+, though), and the way Alteil is programmed (or was like 10 years ago) there's a lot of downloading, so bandwith is supposedly pretty high. Licensing costs (art, game engine, etc) for a game of this kind usually takes between 15-30% of income...
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Re: How much does it cost to run alteil?

Postby AznApple2 » Sun Jun 24, 2012 2:35 pm

Downloading? Downloading what? There are what, maybe 100 users on the client at once at most? How much would it take to provide bandwidth for 100 users? While I'm not particularly familiar with the exact costs (never been a network admin or anything remotely close), I can't imagine it'd be a ridiculous amount considering there are multiplayer flash games that are made by a handful of people running on Kongregate.

Licensing can be an issue though.

Edit: that said, you can always haggle on licensing. After all, you can just put it to those who own the licenses: if they make it too expensive for you, the costs will just cause you to shut down, and a little bit is better than nothing.
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Re: How much does it cost to run alteil?

Postby MysteryMan » Sun Jun 24, 2012 2:46 pm

hexagram wrote:e.g for a month / 6 month / year

server costs?

License to run alteil?

Wages?

Out of interst which company owns alteil japan and the selling rights for atleil us Is it gamepit?

And realistically how much money can/ does alteil generate in the same time periods

Thanks if you answew / give your estimate


Ask again early August ;)
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Re: How much does it cost to run alteil?

Postby Romdeau » Sun Jun 24, 2012 4:46 pm

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Re: How much does it cost to run alteil?

Postby Peralisc9001 » Sun Jun 24, 2012 6:47 pm

Data transfer between 100 users should be hostable on a moderate older PC (from around 2005 or before). This isn't even a 2D RPG like MU-online.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: How much does it cost to run alteil?

Postby Logress » Sun Jun 24, 2012 9:43 pm

I don't know much about the gamepot numbers, but at MB we hosted in NYC. We hosted in the city itself (in retrospect, a bad idea, but we had created all the servers in our office and gotten the game up and running there, so we basically had to drive the servers to the data center.) This was before we were up and running, so we had no idea what kind of numbers we would get. In our tests, we found that the game spiked really high -- our guess was it tried to frontload everything (all flash, animations, music, etc) the instant you logged in. To avoid overages charges for the spikes and the possibility of 1000's of users, we ended up signing a contract (that for various reasons ended up holding up throughout the entire existence of Alteil MB) for a flat rate that came to the price of a fair used car every month. MB also took the Alteil booth and 4+ employees to a convention to promote it pretty much every summer weekend for two years -- that's probably 2-5K per weekend easy. Despite all that, MB probably would have still made money if it wasn't for the fact the contract was signed at the absolute hight of the so called "Anime boom" when every Japanese property was licensing at 5-10X the value what it is now, right before the US/housing/credit crash. Also, in addition to licensing fees, all licencees pay a % of their income in royalties.

In any case, with an updated contract and modern hosting practices, this can (hopefully) be a brighter picture. Or, someone could strip out the game's logic and make a new, streamlined version that makes it hostable like a modern game..



BTW, everyone say hi to Mystery Man up there. He's a serious developer/software engineer and coincidentally, a good friend of mine from High School.
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Re: How much does it cost to run alteil?

Postby AznApple2 » Sun Jun 24, 2012 10:23 pm

High, Mystery Man!
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