I don't know much about the gamepot numbers, but at MB we hosted in NYC. We hosted in the city itself (in retrospect, a bad idea, but we had created all the servers in our office and gotten the game up and running there, so we basically had to drive the servers to the data center.) This was before we were up and running, so we had no idea what kind of numbers we would get. In our tests, we found that the game spiked really high -- our guess was it tried to frontload everything (all flash, animations, music, etc) the instant you logged in. To avoid overages charges for the spikes and the possibility of 1000's of users, we ended up signing a contract (that for various reasons ended up holding up throughout the entire existence of Alteil MB) for a flat rate that came to the price of a fair used car every month. MB also took the Alteil booth and 4+ employees to a convention to promote it pretty much every summer weekend for two years -- that's probably 2-5K per weekend easy. Despite all that, MB probably would have still made money if it wasn't for the fact the contract was signed at the absolute hight of the so called "Anime boom" when every Japanese property was licensing at 5-10X the value what it is now, right before the US/housing/credit crash. Also, in addition to licensing fees, all licencees pay a % of their income in royalties.
In any case, with an updated contract and modern hosting practices, this can (hopefully) be a brighter picture. Or, someone could strip out the game's logic and make a new, streamlined version that makes it hostable like a modern game..
BTW, everyone say hi to Mystery Man up there. He's a serious developer/software engineer and coincidentally, a good friend of mine from High School.
"Scissors are overpowered. Rock is fine." -Paper