Romdeau wrote:The new pricing scheme is going to be a tough challenge for Sean and his staff to overcome. If you look at the numbers, Alteil actually made more money the more unfair it was. The more "improvements" they made to making the content more accessible, it actually resulted in revenue loss. People may say one thing, but how they actually behave is completely different.
I explained this already here. It is a result of the fact that the existing player base is skewed towards a small number of hardcore players. Those players are much more likely to spend whatever it takes to get the cards they want, so of course if you make the cards easier to get, they are going to spend less. And since they're the only ones buying anything, that means revenue will go down.
The problem is, this model dooms Alteil to forever being a niche game played only by a small cadre of hardcore users. Free-to-play games live or die on the back of having a large active player base, and in order to attract and keep the more casual crowds, Alteil is going to have to employ a different model.