Spears wrote:Anyone got any ideas on how to make the card pool less duanting? I keep dropping back into the forums but i just cant find it in me to learn the new cards.

Mykenae wrote:There are no new cards. Rather, it is we who become new when we look upon them. The fear we face when confronted with a new set of cards is in reality a fear of what we might discover about ourselves. It is a powerful fear, and one each of us will have to face in our own way. But we have to face it, for if we know not who we are, then we know nothing at all.
Spears wrote:Anyone got any ideas on how to make the card pool less duanting? I keep dropping back into the forums but i just cant find it in me to learn the new cards.

Romdeau wrote:Mykenae wrote:There are no new cards. Rather, it is we who become new when we look upon them. The fear we face when confronted with a new set of cards is in reality a fear of what we might discover about ourselves. It is a powerful fear, and one each of us will have to face in our own way. But we have to face it, for if we know not who we are, then we know nothing at all.
Beautiful.
Callonia wrote:Honestly the old tutorial taught me everything I needed to know, only information that's missing was the character backlash which I found out as fast in crest arena, I read the words character backlash and went ah I see. Why people have trouble with tutorial is beyond my understanding so I can't really help out with it for you guys.
AngelicDeath wrote:Is that story mode addition only for the tutorial or will it be ongoing?
AngelicDeath wrote:I don't think there is anytime to redo those single player opponents but assuming that your new user grabbed a starter and headed to the tutorial.
naptime wrote:Strange fact -- there are 2 tutorials! One from clicking "Interactive Tutorial" on the Game Screen, and one from clicking "Tutorial" at the the bottom right between "Rules" and "Card List".
Might be kind of confusing, e.g. which one gives free Gran, or in fact, which one are people talking about right now anyway?
shadowsketch wrote:MysteryMan wrote:S
- Replace the old FMS logic with a SignalR solution (or similar better solution)
I don't 100% understand this statement, it's too technical for me. When I did a search on the terminology, I understood it as replacing Finite State Machine logic with Signal R.
From that I get that you want to switch from a linear type flow to multiple flows able to interact with each other at certain points. Is that an accurate statement?
Also, \since you're planning on shifting from Flash to HTML5 does that mean you plan to take Alteil mobile?
AngelicDeath wrote:Ai kinda had a ping of sympathy that he was not rewarded as well as we had a close and tightly fought match.
Spears wrote:Anyone got any ideas on how to make the card pool less duanting? I keep dropping back into the forums but i just cant find it in me to learn the new cards.
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