EDIT: I just found out that the EX was randomized for the last 3 sets. Oh well, take this however you will
Anyway, without further ado!

El Diablo
LV 04 HP 65 RNG 1
AT 15 DF 10 AGI 2
Subtype 1 None
Subtype 2 Mech Soldier
[Open] The Bright Light of Darkness (0 SP)
One friendly unit gets AT+20 and AGI+2 for this turn.
[Start] Weapons of Destruction (0 SP)
All friendly [subtype: Mech Soldier] units get AT+[number of friendly [subtype: Mech Soldier] units x 10] for this turn.

El Dorado
LV 03 HP 45 RNG 2
AT 25 DF 00 AGI 1
Subtype 1 None
Subtype 2 Mech Soldier
[Open] Legend of the Platinum (0 SP)
One friendly unit gets AT+10 and AGI+1 for this turn. If a friendly [subtype: Mech Soldier] is on the field, increase your Refess level by 1.
[Counter] Platinum Armor (0 SP)
One friendly [subtype: Mech Soldier] unit gets DF+10, except this unit.

Fenrir Dog Fighter
LV 03 HP 30 RNG 2
AT 40 DF 00 AGI 3
Subtype 1 None
Subtype 2 Wild Dog
[Start] Mythical Fear (0 SP)
Two grimoire cards from Rival Iczer's File may not be set for 1 turn.

Lady Amaryllis
LV 03 HP 30 RNG 3
AT 20 DF 00 AGI 4
Subtype 1 Mazoku
Subtype 2 None
[Auto] Lovely Devil Flower (0 SP)
[conditional use/battletime night] One row of enemy units get HP-20 and also AT-20 for this turn.

Holy Cane Guide
LV 04 HP 50 RNG 1
AT 40 DF 00 AGI 2
Subtype 1 None
Subtype 2 Warrior
[Start] Cane of Guidance (0 SP)
This unit gets RNG+[number of cards in Rival Iczer's Cemetery] for this turn.
[Start] Demon Purge (0 SP)
[conditional use/RNG 5 or lower] This unit gets AT+20 and AGI+2 for this turn.

Catastrophe Dragon
LV 08 HP 120 RNG 3
AT 70 DF 00 AGI 2
Subtype 1 Dragon Kin
SUbtype 2 None
[Auto] Morning Disaster (0 SP)
[conditional use/battletime morning] Do [damage: 100] to units in [area: 1-2-3] on both sides of the field.
[Auto] Noon Disaster (0 SP)
[conditional use/battletime noon] Do [damage: 100] to units in [area: 4-5-6] on both sides of the field.
[Auto] Night Disaster (0 SP)
[conditional use/battletime night] Do [damage: 100] to units in [area: 7-8-9] on both sides of the field.

Black Shrimp
LV 03 HP 40 RNG 2
AT 40 DF 00 AGI 2
Subtype 1 None
Subtype 2 Sea Behemoth
[Open] Traitor of the Deep Sea (0 SP)
All friendly [subtype: Sea Behemoth] units get AT+20 for this turn.
[Action] Indomitable Fighting Spirit (1 SP)
Return two [subtype: Sea Behemoth] units from the Cemetery to the File, except this unit.

Witch of the Deep Trench
LV 02 HP 20 RNG 3
AT 20 DF 00 AGI 3
Subtype 1 Mermaid
Subtype 2 None
[Action] Sea Tamer (0 SP)
[conditional use/Refess level 2 or higher and Falkow level 2 or higher] Decrease Refess level by 1 and decrease Falkow level by 1. You get SP+2.
Tool:
- Translation Aggregator (awesome tool! now, if only my JParser works...)



