methebest wrote:lawtias grims are fine i don't even use the sp draining ones.
Peralisc9001 wrote:methebest wrote:lawtias grims are fine i don't even use the sp draining ones.
Turn to Dust ? It's not worth much. Even in a Mirelia file there are better options.
Dire Straiths ? wth is this supposed to be anyway?
methebest wrote:well pretty sure most other spheres have more useless grims
GonFreeces31 wrote:If you even think turn to dust would be remotely beneficial to a mirelia file you really don't even get the basic concepts or goals of a falkow file.
Even in a Mirelia file there are better options.
Peralisc9001 wrote:Well they probably won't be changed just because players look at them.
Raise Shield - under certain circumstances such as units who turn their DF into a huge benefit ... but the issue would probably be the lack of units such as spiked shield guy, even then there seem to be better choice, much better ones
It got powercreeped. Yeah.
Fire Tornado - it's strong, i won't disagree with that fact, but it's so random that it might hit for example the ex merc girl and ignore the bringer next to it
well at least unlike thunderheads, it won't hit your field ...
It's a desperation button. Sure, it's not consistent, but for newbies, a lucky tornado can save the day.
Magic Weapon - seriously it's great with stuff like igina to quickly reach the desired AT, but overall it's still a demanding grim considering the that a buffer can do much more even with the extra cost! Maybe it's weak, maybe we just need more units that great benefit from that little bit of extra attack ...
at least cards that don't close, keep the buff
Catira can make great use of 20 extra attack at times. There are lots of 70HP units that can be quickly removed with that extra 20 AT.
I mentioned Tempest already.
Frozen Lance - i feel freezing is better. Besides falkow has Elite Fencer for the speedy stuff. If there was an unit that debuffs extremely low agi units then it would make sense. I think i suggested adding one in lawtia sets ago, to have some sort of synergy with fencer which would open up more chances to lawtia-falkow.
Sometimes, the opponent just has too many fast things.
Frozen cage - yes permanent disable like that can be crucial, but seriously it's overcosted by 1 SP ... disorientation is better
Permanent RNG=0. Can be helpful for rendering Diondora useless as you take care of the things in front/mill through a few frogs first.
Well there are other meh grims, but they could still be situationally useful. The ones i mentioned aren't worth much.
Peralisc9001 wrote:You have no freaking clue what you are talking about.
Mirelia isn't a file by herself. And she also doesn't automatically define a file as a control file.
Neither a card, nor a file needs to be used in a specific way. In fact it's better if a card file can be more flexible to cover it's weaknesses ...
Also that wasn't the point, you are missing it completely.
The idea was that reusing turn to dust, is the only way to make it GOOD.
And even then, if i want a turn to dust effect i won't pick turn to dust, i pick chaos absorption.
Also here some advice for newbies:
A card can be used in more ways than it's original intended way.
Users browsing this forum: harvest4god and 3 guests