Set 12 JP Preview

Everything that doesn't go anywhere else.

Set 12 JP Preview

Postby InfernityFan » Tue Dec 11, 2012 11:32 pm

It looks like the release of set 12 is getting near, maybe in January next year or so? In any case, I want to share the preview of set 12 cards that I did some weeks ago. Maybe some of you are interested to know the JP version :P

Some highlights of this set:
- Various characters make a comeback, some notable examples are Eskatia, Lapierre, Dilate (yes, again), and Yuni.
- New Refess subtype, the closest translation I can come up with is Esper
- Some TGC units. Hopefully, they stay as good when they come to US... though probably not :(

REFESS *****

Image

Sun Deity / Unknown
LV 04 HP 60 RNG 2
AT 30 DF 00 AGI 3
Subtype 1 Unkown
Subtype 2 None

[Close] Omniscience (0 SP)
[conditional use/battletime morning] All friendly units fully recover their HP, or are Revived.

[Action] God Weapon (5 SP)
Remove target enemy unit from the game.


REFESS ****

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Sun General / Zagar
LV 04 HP 80 RNG 1
AT 00 DF 10 AGI 1
Subtype 1 Solar Kingdom
Subtype 2 General

[Counter] Claw of the Sun Lion (0 SP)
Do [damage: 50% HP] to one random enemy unit in range.

[Auto] Power of the Sun Lion (0 SP)
This unit gets AT+HP.

[Trait] Heart of the Sun Lion (0 SP)
This unit cannot execute a Wait action.


REFESS ***

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Saber Saint Captain / Lapierre
LV 03 HP 30 RNG 3
AT 30 DF 00 AGI 4
Subtype 1 Solar Kingdom
Subtype 2 Captain

[Start] Saber Saint Captain (0 SP)
All friendly [subtype: Solar Kingdom] units get AT+10 and DF+10 for this turn, except this unit.

[Action] Lantylit (1 SP)
Do [damage: number of friendly [subtype: Solar Kingdom] units x 15] to one random row of enemy units in range.


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Cardinal / Messara
LV 02 HP 40 RNG 2
AT 10 DF 00 AGI 3
Subtype 1 True God Church
Subtype 2 Priest

[Start] Gaze of the Cold Eyes (0 SP)
One friendly unit gets DF+10 for this turn. One enemy unit gets AT-10 and AGI-1 for this turn.

[Action] Feat of Miracle (1 SP)
One friendly [subtype: True God Church] unit gets DF+10.


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Miraculous Victory
LV 03

[Open] The First Miracle (0 SP)
[conditional use/battletime morning] All friendly units get AT+30 for this turn.

[Open] The Second Miracle (0 SP)
[conditional use/battletime noon] All friendly units fully recover their HP.

[Open] The Third Miracle (0 SP)
[conditional use/battletime night] Revive two closed friendly units.


REFESS **

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Elite Folrart Holy Knight
LV 05 HP 50 RNG 1
AT 40 DF 00 AGI 4
Subtype 1 Solar Kingdom
Subtype 2 Shrine Knight

[Open] Folrart War Departure (0 SP)
You get SP+[number of friendly [subtype: Solar Kingdom] units].

[Action] Shield Breaker (1 SP)
Set a random enemy unit in range to DF=0 and do [damage: ATx2] to that unit.


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Folrart Defender
LV 04 HP 70 RNG 1
AT 50 DF 10 AGI 1
Subtype 1 Solar Kingdom
Subtype 2 Knight

[Auto] Full Heavy Armor (0 SP)
All friendly [subtype: Solar Kingdom] units get AGI-5.


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Folrart Esper
LV 03 HP 40 RNG 3
AT 50 DF 00 AGI 3
Subtype 1 Solar Kingdom
Subtype 2 Esper

[Trait] Weak Body (0 SP)
This unit cannot execute an Attack function.

[Action] Mind Destruction (0 SP)
Do [damage: AT] to one random enemy unit in range. If that unit's HP is 1 or higher, that unit fully recovers its HP.


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Mysterious Armor
LV 01

[Open] Mysterious Armor (0 SP)
One friendly units get DF=MAXHP for this turn.


REFESS *

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Church Priestess
LV 02 HP 30 RNG 3
AT 30 DF 00 AGI 2
Subtype 1 True God Church
Subtype 2 Priest

[Action] Prayer for Peace (0 SP)
Set your Refess level to [number of friendly [subtype: True God Church] units x 2]

[Start] Power of Light (0 SP)
One friendly unit gets AT+10 for this turn.


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Church Armed Monk
LV 03 HP 45 RNG 2
AT 35 DF 00 AGI 2
Subtype 1 True God Church
Subtype 2 Acolyte

[Start] Spirit Concentration (0 SP)
All friendly units of AGI 2 or lower get AT+10 for this turn, except this unit.

[Close] Commitment (0 SP)
[conditinoal use/Refess level 6 or higher] All friendly [subtype: True God Church] units are disengaged, except this unit.


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Folrart Archer
LV 03 HP 30 RNG 3
AT 40 DF 00 AGI 2
Subtype 1 Solar Kingdom
Subtype 2 Archer

[Auto] Remote Attack (0 SP)
Do [damage: AT] to one random enemy unit in range. This unit gets RNG-1.

[Action] Light Magic Bow (0 SP)
Do [damage: AT] to one enemy unit in range. This unit gets RNG-1.


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Folrart Swordswoman
LV 03 HP 50 RNG 1
AT 30 DF 00 AGI 3
Subtype 1 Solar Kingdom
Subtype 2 Warrior

[Action] Hawkeye (1 SP)
Subtract ATx2 from two random enemy units of DF 1 or higher.


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Brothers Union //This one will change for sure
LV 02

[Open] Brothers Union (0 SP)
Set your Illumination Power to [number of friendly units].

[Open] The End of the God Advent (0 SP)
[conditional use/Illumination Power 5 or higher] One friendly unit gets MAXHP=150 and HP=150.

I'll follow up the other spheres in the next day or so. Have fun :)
Last edited by InfernityFan on Tue Dec 11, 2012 11:37 pm, edited 2 times in total.
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Re: Set 12 JP Preview

Postby InfernityFan » Tue Dec 11, 2012 11:34 pm

LAWTIA *****


Image

Night Princess / Eskatia
LV 03 HP 20 RNG 1
AT 20 DF 00 AGI 3
Subtype 1 Duchy of Crest
Subtype 2 Royalty

[Start] Night Influence (0 SP)
Both Iczers get SP-1.

[Action] Night Cane (0 SP)
[conditional use/Lawtia level 2 or higher] Decrease your Lawtia level by 2. You get SP+2.



LAWTIA ****


Image

Crest General / Dical
LV 04 HP 60 RNG 2
AT 30 DF 00 AGI 1
Subtype 1 Duchy of Crest
Subtype 2 Captain

[Auto] Pitch Black Devil (0 SP)
[conditional use/focused] Subtract one from Rival Iczer's LP.

[Action] Last Standing Horseman (0 SP)
Select one friendly closed unit. Then, do [damage: ATx2] to two enemy units in range. This unit becomes focused until the end of your next turn.



LAWTIA ***


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War Dragonrider / Millia
LV 05 HP 70 RNG 1
AT 50 DF 00 AGI 3
Subtype 1 None
Subtype 2 Dragon Knight

[Action] Chaos Dragon's Claw (1 SP)
This unit gets HP=0. Do [damage: AT] to one random enemy unit in range.

[Close] Chaos Dragon's Protection (0 SP)
If this unit's HP is 0 or below because of the effect of Chaos Dragon's Claw, this unit gets HP=30 and is disengaged and also gets AGI+1 for this turn.


Image

Crest Aide / Famille
LV 02 HP 20 RNG 2
AT 20 DF 00 AGI 3
Subtype 1 Duchy of Crest
Subtype 2 Captain

[Action] Elimination Order (3 SP)
Send one closed unit directly to the cemetery.

[Start] Troops of the Duchy of Crest (0 SP)
All friendly [subtype: Duchy of Crest] units get AT+[Rival Iczer's SP x 5] for this turn.


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Tears of Blood
LV 05

[Open] Tears of Blood (0 SP)
Do [damage: number of cards in your cemetery x 5] to three enemy units.



LAWTIA **


Image

Crest Bodyguard
LV 03 HP 50 RNG 1
AT 30 DF 00 AGI 3
Subtype 1 Duchy of Crest
Subtype 2 Knight

[Action] Impact (1 SP)
Do [damage: AT] to one enemy unit in range and engage it.

[Start] Quick Resolution (0 SP)
[conditional use/HP 40 or higher] This unit gets AGI+2 for this turn.


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Crest Combat Knight
LV 04 HP 90 RNG 2
AT 10 DF 00 AGI 2
Subtype 1 Duchy of Crest
Subtype 2 Knight

[Auto] Battle Maniac (0 SP)
This unit gets HP-10 and AT+30.

[Action] Turbulent Enhancement (1 SP)
[conditional use/HP 20 or less] Do [damage: AT] to three random enemy units.


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Deathdealer
LV 01 HP 10 RNG 1
AT 20 DF 00 AGI 4
Subtype 1 None
Subtype 2 Assassin

[Action] Weakling Homicide (0 SP)
[conditional use/battletime night] One random enemy unit of level 1 in range gets HP=0.

[Open] Occupation in Death (0 SP)
Do [damage: number of friendly [subtype: Assassin] units x 10] to one random enemy unit.


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Frenzy
LV 03

[Open] Frenzy (0 SP)
Send one random Grimoire card from your Card File to the Cemetery. Then, subtract 80 from the HP of one enemy unit.



LAWTIA *


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Black Death Knight
LV 05 HP 60 RNG 1
AT 60 DF 00 AGI 3
Subtype 1 Cursed Legions
Subtype 2 Undead

[Close] Immortal Knight (1 SP)
Send [card: Black Death Knight] from your Card File to the Cemetery. Then, this unit fully recovers its HP and do [damage: AT] to one random enemy unit.


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Beautiful Noble Soul
LV 03 HP 30 RNG 3
AT 30 DF 00 AGI 3
Subtype 1 Cursed Legions
Subtype 2 Undead

[Close] Tears of Hatred (0 SP)
Send [card: Beautiful Noble Soul] from your Card File to the Cemetery. Then, this unit fully recovers its HP and one enemy unit gets AT-10 and AGI-1.


Image

Witch of the Dead
LV 02 HP 30 RNG 3
AT 30 DF 00 AGI 2
Subtype 1 None
Subtype 2 Sorcerer

[Open] Summon Ghost (0 SP)
Return two random [subtype: Undead] cards from your Cemetery to the Card File.


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Crest Eastern Swordswoman
LV 03 HP 50 RNG 1
AT 30 DF 00 AGI 3
Subtype 1 Duchy of Crest
Subtype 2 Warrior

[Trait] Acceleration (0 SP)
When this unit executes a Move action, move this unit to a random open area and this unit to an open area. This unit becomes focused until the end of next turn.

[Auto] Special Sword - Snake Breath (0 SP)
[conditional use/focused] This unit gets RNG+1. Do [damage: ATx2] to one random enemy unit in range.


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Crest Swordswoman
LV 03 HP 40 RNG 1
AT 00 DF 00 AGI 3
Subtype 1 Duchy of Crest
Subtype 2 Warrior

[Auto] United Sword (0 SP)
This unit gets AT+[number of [subtype: Duchy of Crest] cards in your File x 5].

[Action] Surviving Companions (1 SP)
[conditional use/AT 40 or less] Return three random [subtype: Duchy of Crest] cards from your Cemetery to the Card File.
Last edited by InfernityFan on Wed Dec 12, 2012 8:11 pm, edited 1 time in total.
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Re: Set 12 JP Preview

Postby InfernityFan » Tue Dec 11, 2012 11:34 pm

GOWEN *****

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Queen of the Gun / Yuni
LV 03 HP 50 RNG 3
AT 20 DF 00 AGI 3
Subtype 1 Mercenary Nation
Subtype 2 Royalty

[Rankup] Rankup (0 SP)
Spheres of Influence[Gowen]Lv.6[AT+10][AGI+1]

[Trait] Dual Handguns (0 SP)
When this unit executes an Attack Action, do [damage: AT] to two random enemy units in range.

[Close] Strong Willpower (0 SP)
[conditional use/rankup] This unit gets HP=0->1.


GOWEN ****

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Crimson Hero / Dilate
LV 04 HP 50 RNG 1
AT 40 DF 00 AGI 4
Subtype 1 Wizard Kingdom
Subtype 2 Warrior

[Action] Crimson Blast (1 SP)
[conditional use/LP 4 or less] Do [damage: AT] to three random enemy units.

[Open] Crimson Sign (0 SP)
[conditional use/LP 6 or more] Do [damage: 30] to one enemy unit.


GOWEN ***

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Godlike Gunner/Ben MacLachlan
LV 05 HP 90 RNG 0
AT 20 DF 00 AGI 2
Subtype 1 None
Subtype 2 Gunner

[Rankup] Rankup (0 SP)
Spheres of Influence[Gowen]Lv.8[HP+10][DF+10][RNG+3]

[Counter] Magic Bullet Loaded (0 SP)
This unit gets ATx2 and also becomes focused until the end of next turn.

[Auto] Magic Bullet Gun (1 SP)
[conditional use/focused] Do [damage: AT] to two random enemy units.


Image

Fairy Hero / Torte
LV 02 HP 20 RNG 1
AT 30 DF 00 AGI 4
Subtype 1 Faerie
Subtype 2 Knight

[Open] In order to Protect the World (0 SP)
All friendly units get LV+2.

[Start] The Fairy Knight (0 SP)
All friendly [subtype: Faerie] units get LV+1.


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Demon Fire
LV 03

[Open] Demon Fire (0 SP)
Do [damage: that unit's AT] to one enemy unit. All grimoire cards from Rival Iczer's File may not be set for 2 turns.


GOWEN **

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Heierrat Knight
LV 04 HP 70 RNG 1
AT 30 DF 00 AGI 3
Subtype 1 Mercenary Nation
Subtype 2 Knight

[Rankup] Rankup (0 SP)
Sphere of Influence[Gowen]Lv.8[AT+40]

[Start] Royal Guardian (0 SP)
All friendly [subtype: Royalty] units are healed by 20 HP.

[Action] Double Attack (0 SP)
Do [damage: 50%AT] to two random enemies in range.


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Heierrat Swordswoman
LV 03 HP 40 RNG 1
AT 30 DF 00 AGI 3
Subtype 1 Mercenary Nation
Subtype 2 Warrior

[Start] Union (0 SP)
Friendly [subtype: Mercenary Nation] units on the left and the right of this unit gets AGI+2 for this turn.

[Start] Synchro (0 SP)
The unit directly behind this unit gets AT+20 for this turn.


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Three-headed Dragon
LV 07 HP 100 RNG 3
AT 40 DF 00 AGI 3
Subtype 1 Dragon Kin
Subtype 2 None

[Open] Predation (0 SP)
Do [damage: 0->100] to 1~3 random enemy units.

[Action] Swallow (1 SP)
Do [damage: AT+0->100] to 1~3 random enemy units.


Image

Roar of Anger
LV 02

[Open] Roar of Anger (0 SP)
Do [damage: number of closed friendly units x 20] to two enemy units.


GOWEN *

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Heierrat Gunner
LV 03 HP 30 RNG 3
AT 30 DF 00 AGI 3
Subtype 1 Mercenary Nation
Subtype 2 Gunner

[Rankup] Rankup (0 SP)
Spheres of Influence[Gowen]Lv.4[AT+10]

[Action] Snipe (0 SP)
Do [damage: AT+20] to one enemy character in range.


Image

Wandering Samurai
LV 01 HP 20 RNG 2
AT 30 DF 00 AGI 1
Subtype 1 The Far East
Subtype 2 Warrior

[Rankup] Rankup (0 SP)
Spheres of Influence[Gowen]Lv.5[HP+10]

[Open] Tsuyoshi One-Shot Kill (0 SP)
Send one engaged unit directly to the cemetery.


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Frontier Mage Soldier
LV 03 HP 50 RNG 1
AT 20 DF 00 AGI 2
Subtype 1 None
Subtype 2 Mage Soldier

[Auto] Magic Upgrade (0 SP)
Send one random grimoire card from your Card File to the Cemetery. Then, this unit gets LV+1, MAXHP+20, AT+20, AGI+1, and is healed by 20 HP.


Image

Explosive Wyvern
LV 04 HP 40 RNG 3
AT 30 DF 00 AGI 2
Subtype 1 Wyvern
Subtype 2 None

[Open] Explosive Inferno (1 SP)
Send two random unit cards from Rival Iczer's Card File to the Cemetery.


Image

Breath of the Dragon Kin
LV 02

[Open] Breath of the Dragon Kin (0 SP)
Do [damage: (X) x 40] to (X) enemy units. (X) is the number of friendly [subtype: Dragon Kin] units.
Last edited by InfernityFan on Fri Dec 14, 2012 2:41 am, edited 2 times in total.
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Re: Set 12 JP Preview

Postby InfernityFan » Tue Dec 11, 2012 11:35 pm

FALKOW *****

Image

Magical Princess / Ariette
LV 02 HP 30 RNG 3
AT 10 DF 00 AGI 4
Subtype 1 Wizard Kingdom
Subtype 2 Royalty

[Action] Fact Recording (0 SP)
Return one random Falkow grimoire card of level 5 or less from out of game to your Card File.

[Start] Princess Magic (0 SP)
All friendly [subtype: Wizard Kingdom] units get AGI+1 for this turn, except this unit.



FALKOW ****

Image

Dark God / Noze
LV 07 HP 110 RNG 3
AT 50 DF 00 AGI 3
Subtype 1 Abyssal Forces
Subtype 2 Triad of Chaos

[Close] Scatter Wing of Darkness (1 SP)
[conditional use/LV 3 or lower] Return one random unit of level 3 or below to its Card File.

[Auto] Demonic Power (0 SP)
Do [damage: AT] to one random unit, except this unit.

[Open] Advent of the Devil (0 SP)
Engage all units.



FALKOW ***

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Saint Knight / Ibert
LV 04 HP 30 RNG 2
AT 60 DF 00 AGI 2
Subtype 1 Wizard Kingdom
Subtype 2 Knight

[Start] One Thousand Star Sword Style (0 SP)
This unit gets AGI+[number of friendly [subtype: Wizard Kingdom] units] for this turn.

[Action] Swift Stab (1 SP)
Do [damage: AGIx20] to one column of enemy units in range.


Image

Regus Knight Commander / Mirelia
LV 03 HP 50 RNG 1
AT 20 DF 10 AGI 2
Subtype 1 Wizard Kingdom
Subtype 2 Captain

[Trait] Magic Sword Bandalt (0 SP)
When this unit executes an Attack Action, do [damage: AT] to one random enemy unit of HP 30 or more in range.

[Action] Storm Blade (1 SP)
Do [damage: AT+[Grimoire activations x 5]] to all enemy units.


Image

Storm of the Black Feathers
LV 04

[Open] Storm of the Black Feathers(0 SP)
Subtract [Grimoire activations x 5] from the HP of all units not in Area 5.



Falkow **


Image

Magic Knight of Regus
LV 03 HP 40 RNG 1
AT 30 DF 00 AGI 4
Subtype 1 Wizard Kingdom
Subtype 2 Knight

[Open] Illusion of Giant (0 SP)
One friendly unit gets AT+30, DF+30, and RNG=0 for this turn.

[Action] Slash (2 SP)
Do [damage: AT] to one random row of enemy units in range.


Image

Sorcerer of Regus
LV 03 HP 40 RNG 3
AT 30 DF 00 AGI 3
Subtype 1 Wizard Kingdom
Subtype 2 Sorcerer

[Open] Ice Crystal (4 SP)
One enemy unit gets RNG=0.

[Start] Gale Strengthening (0 SP)
All friendly [subtype: Mage Soldier] units get AT+[their AGI x 5] for this turn.


Image

Magic Warrior of Regus
LV 04 HP 50 RNG 1
AT 40 DF 00 AGI 4
Subtype 1 Wizard Kingdom
Subtype 2 Mage Soldier

[Open] Deep Sleep (1 SP)
Engage one friendly unit. Engage one enemy unit.

[Action] Magic Sword (1 SP)
[conditional use/AGI 6 or more] Do [damage: AT] to two enemy units.


Image

Pleasant Dream
LV 01

[Open] Pleasant Dream (0 SP)
Neither Iczer can set a card next turn.



Falkow *


Image

Mermaid Soldier of Regus
LV 02 HP 30 RNG 2
AT 30 DF 00 AGI 3
Subtype 1 Wizard Kingdom
Subtype 2 Warrior

[Open] Godspeed (0 SP)
[conditional use/Falkow level 5 or more] All friendly Falkow units get AGI+5 for this turn.

[Auto] Current Wave (0 SP)
Return the unit directly behind this unit to its Card File.


Image

Flying Sea Wyvern
LV 03 HP 40 RNG 2
AT 30 DF 00 AGI 3
Subtype 1 Wyvern
Subtype 2 None

[Open] Wyvern Wing (0 SP)
One friendly unit gets RNG+1.

[Open] Wyvern Dwelling (1 SP)
[conditional use/10 or more Wyvern cards in your Card File] Set your Gowen level to 4.


Image

Flying Soldier of Regus
LV 01 HP 20 RNG 3
AT 10 DF 00 AGI 3
Subtype 1 Wizard Kingdom
Subtype 2 Sorcerer

[Open] Return (4 SP)
Return one unit of level 3 or below to its Card File.


Image

Acolyte of Regus
LV 03 HP 50 RNG 1
AT 30 DF 00 AGI 3
Subtype 1 Wizard Kingdom
Subtype 2 Acolyte

[Open] Cage of Light Edge (0 SP)
All units get RNG=0, except Refess units.

[Action] Bash (1 SP)
Do [damage: AT] to one random enemy unit in range and render it engaged.


Image

Acid Rain
LV 02

[Open] Acid Rain (0 SP)
Two random enemy units get AT-20 and AGI=0 for this turn.



MULTI *****


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Evil God / Elgandi
LV 05 HP 50 RNG 1
AT 20 DF 00 AGI 4
Subtype 1 Abyssal Forces
Subtype 2 None

[Close] New Game (3 SP)
[conditional use/LV 5] This unit gets LV=9, MAXHP=50, HP=50, and AT=30.

[Trait] Corrupt Save Data (0 SP)
When this unit executes an Attack action, do [damage: AT] to one random enemy unit in range. If that unit's HP is 0 or lower, remove that unit from the game.

[Action] Multiplayer (3 SP)
Do [damage: 30] to two random enemy units in range. If any of those unit's HP is 0 or lower, remove that unit from the game.



MULTI ****


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The Guide of Fate / Fellana
LV 03 HP 30 RNG 3
AT 20 DF 00 AGI 3
Subtype 1 None
Subtype 2 Archmage

[Action] Fate Manipulation (1 SP)
Decrease all of both Iczer's Sphere levels by 2.

[Auto] To Another World (0 SP)
Send one random card of level 4 or higher from your Card File to the cemetery.


Image

The Gatekeeper of Fate / Sumer
LV 03 HP 30 RNG 2
AT 20 DF 00 AGI 3
Subtype 1 None
Subtype 2 Archmage

[Action] Incorporeal Hand (1 SP)
One enemy unit of RNG 2 or higher gets AT+10 and render it engaged.

[Action] Door of Fate (2 SP)
[conditional use / Lawtia level 0] Return one random enemy unit in range to its Card File. Increase your Lawtia level by 1.



MULTI **


Image

Wicked Priest
LV 03 HP 60 RNG 3
AT 40 DF 00 AGI 1
Subtype 1 True God Church
Subtype 2 Priest

[Start] Yin Blessing (0 SP)
All friendly Refess and Lawtia units get HP+20.

[Action] Mutual Ceremony (1 SP)
Do [damage: AT] to one random enemy unit in range. One friendly unit gets HP+AT.
Last edited by InfernityFan on Sat Dec 15, 2012 1:55 am, edited 2 times in total.
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Re: Set 12 JP Preview

Postby Romdeau » Tue Dec 11, 2012 11:41 pm

I think you pretty much nailed all of the refess cards. Good job Google translate.
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Re: Set 12 JP Preview

Postby InfernityFan » Tue Dec 11, 2012 11:43 pm

Romdeau wrote:I think you pretty much nailed all of the refess cards. Good job Google translate.

Google Translate is too mainstream, I use Translation Aggregrator for my Japanese translation need (mostly for reading VN) :P
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Re: Set 12 JP Preview

Postby CainHyde » Tue Dec 11, 2012 11:53 pm

Ew... That Refess 5*. >.>

Also Lol at Mysterious Armor art.
IMO they should swap that Refess 5* things with Brothers Union art.
"Humans fall to corruption.
So too do saints and heroes.
There is no stopping it.
That in itself is salvation."
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Re: Set 12 JP Preview

Postby idol » Wed Dec 12, 2012 12:48 am

Props on the hard work, keep it up.

And I think the arts are actually amazing, Lap is literally exposing herself :P
Ah... Everything's about MONEY, now that makes much more sense...
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Re: Set 12 JP Preview

Postby Callonia » Wed Dec 12, 2012 1:03 am

Anyone notice the sun deity looks sorta like verlaat? xD

Thank you infernityfan for posting those cards. Very fun to read them xD I got excited reading them lol Although I don't understand the Folrart Defender one, I guess it have that auto because it have 50 attack lol
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Re: Set 12 JP Preview

Postby Romdeau » Wed Dec 12, 2012 1:16 am

Heavy guardian doesn't have that auto. That would be silly.
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