Some highlights of this set:
- Various characters make a comeback, some notable examples are Eskatia, Lapierre, Dilate (yes, again), and Yuni.
- New Refess subtype, the closest translation I can come up with is Esper
- Some TGC units. Hopefully, they stay as good when they come to US... though probably not
REFESS *****

Sun Deity / Unknown
LV 04 HP 60 RNG 2
AT 30 DF 00 AGI 3
Subtype 1 Unkown
Subtype 2 None
[Close] Omniscience (0 SP)
[conditional use/battletime morning] All friendly units fully recover their HP, or are Revived.
[Action] God Weapon (5 SP)
Remove target enemy unit from the game.
REFESS ****

Sun General / Zagar
LV 04 HP 80 RNG 1
AT 00 DF 10 AGI 1
Subtype 1 Solar Kingdom
Subtype 2 General
[Counter] Claw of the Sun Lion (0 SP)
Do [damage: 50% HP] to one random enemy unit in range.
[Auto] Power of the Sun Lion (0 SP)
This unit gets AT+HP.
[Trait] Heart of the Sun Lion (0 SP)
This unit cannot execute a Wait action.
REFESS ***

Saber Saint Captain / Lapierre
LV 03 HP 30 RNG 3
AT 30 DF 00 AGI 4
Subtype 1 Solar Kingdom
Subtype 2 Captain
[Start] Saber Saint Captain (0 SP)
All friendly [subtype: Solar Kingdom] units get AT+10 and DF+10 for this turn, except this unit.
[Action] Lantylit (1 SP)
Do [damage: number of friendly [subtype: Solar Kingdom] units x 15] to one random row of enemy units in range.

Cardinal / Messara
LV 02 HP 40 RNG 2
AT 10 DF 00 AGI 3
Subtype 1 True God Church
Subtype 2 Priest
[Start] Gaze of the Cold Eyes (0 SP)
One friendly unit gets DF+10 for this turn. One enemy unit gets AT-10 and AGI-1 for this turn.
[Action] Feat of Miracle (1 SP)
One friendly [subtype: True God Church] unit gets DF+10.

Miraculous Victory
LV 03
[Open] The First Miracle (0 SP)
[conditional use/battletime morning] All friendly units get AT+30 for this turn.
[Open] The Second Miracle (0 SP)
[conditional use/battletime noon] All friendly units fully recover their HP.
[Open] The Third Miracle (0 SP)
[conditional use/battletime night] Revive two closed friendly units.
REFESS **

Elite Folrart Holy Knight
LV 05 HP 50 RNG 1
AT 40 DF 00 AGI 4
Subtype 1 Solar Kingdom
Subtype 2 Shrine Knight
[Open] Folrart War Departure (0 SP)
You get SP+[number of friendly [subtype: Solar Kingdom] units].
[Action] Shield Breaker (1 SP)
Set a random enemy unit in range to DF=0 and do [damage: ATx2] to that unit.

Folrart Defender
LV 04 HP 70 RNG 1
AT 50 DF 10 AGI 1
Subtype 1 Solar Kingdom
Subtype 2 Knight
[Auto] Full Heavy Armor (0 SP)
All friendly [subtype: Solar Kingdom] units get AGI-5.

Folrart Esper
LV 03 HP 40 RNG 3
AT 50 DF 00 AGI 3
Subtype 1 Solar Kingdom
Subtype 2 Esper
[Trait] Weak Body (0 SP)
This unit cannot execute an Attack function.
[Action] Mind Destruction (0 SP)
Do [damage: AT] to one random enemy unit in range. If that unit's HP is 1 or higher, that unit fully recovers its HP.

Mysterious Armor
LV 01
[Open] Mysterious Armor (0 SP)
One friendly units get DF=MAXHP for this turn.
REFESS *

Church Priestess
LV 02 HP 30 RNG 3
AT 30 DF 00 AGI 2
Subtype 1 True God Church
Subtype 2 Priest
[Action] Prayer for Peace (0 SP)
Set your Refess level to [number of friendly [subtype: True God Church] units x 2]
[Start] Power of Light (0 SP)
One friendly unit gets AT+10 for this turn.

Church Armed Monk
LV 03 HP 45 RNG 2
AT 35 DF 00 AGI 2
Subtype 1 True God Church
Subtype 2 Acolyte
[Start] Spirit Concentration (0 SP)
All friendly units of AGI 2 or lower get AT+10 for this turn, except this unit.
[Close] Commitment (0 SP)
[conditinoal use/Refess level 6 or higher] All friendly [subtype: True God Church] units are disengaged, except this unit.

Folrart Archer
LV 03 HP 30 RNG 3
AT 40 DF 00 AGI 2
Subtype 1 Solar Kingdom
Subtype 2 Archer
[Auto] Remote Attack (0 SP)
Do [damage: AT] to one random enemy unit in range. This unit gets RNG-1.
[Action] Light Magic Bow (0 SP)
Do [damage: AT] to one enemy unit in range. This unit gets RNG-1.

Folrart Swordswoman
LV 03 HP 50 RNG 1
AT 30 DF 00 AGI 3
Subtype 1 Solar Kingdom
Subtype 2 Warrior
[Action] Hawkeye (1 SP)
Subtract ATx2 from two random enemy units of DF 1 or higher.

Brothers Union //This one will change for sure
LV 02
[Open] Brothers Union (0 SP)
Set your Illumination Power to [number of friendly units].
[Open] The End of the God Advent (0 SP)
[conditional use/Illumination Power 5 or higher] One friendly unit gets MAXHP=150 and HP=150.
I'll follow up the other spheres in the next day or so. Have fun














































