

Ropey wrote:Duchy of Crest, are you sure you got that one right? Whats the point in playing high HP stuff when units can easily do 100 plus damage? you never think to cap these things? Defense no longer helps as you are either hit by such a high attack that it negates it. Or HP hate comes along spoiling your day, and that's on top of all nasty SS's out there. Gowen could have done something that engages on open.
CainHyde wrote:=
If someone do the set preview of course. XD
Anyway, yeah... I have bad feeling regarding Spirit Witch ability too. >.>
Also... is it only me or Guardian STILL the best early Solar Kingdom tank?
Or at least for Lv 4, 3, 2, and 1 Solar Kingdom tribe.
Well her or Blessed Armor Knight. But I don't have 3x Blessed Armor Knight so shrug.
Catira is good too, but she can kill like a cannon too and hurt friendly unit so not really a tank IMO.
Cause that's my impression after looking at the card list.
I already tried Lumira from set 11, but Guardian still look to be more reliable than her.
And the new Lv 4 Solar Kingdom card from set 12 still inferior as reliable tank.
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Btw I find it funny that HP/Def of Lapierre decrease after her armor in the card art decreases.
CainHyde wrote:Oh I see.
Well... I do remember saying I want non-chara low level free revive unit, but... I don't imagined it would be like this.
This way she is strictly for early-mid part of the game, since she don't have cemetery retrieval anymore and her attack would decreases a lot after your field ready.
Ropey wrote:Duchy of Crest, are you sure you got that one right? Whats the point in playing high HP stuff when units can easily do 100 plus damage? you never think to cap these things? Defense no longer helps as you are either hit by such a high attack that it negates it. Or HP hate comes along spoiling your day, and that's on top of all nasty SS's out there. Gowen could have done something that engages on open.
While I do understand you concern Dutchy with dutchy over whelming brute force your also over lucking the fact that they they're lacking in tech cards. All they have is attack. Refess has engagers and revivers to help out. Gowen has damage out put and Falkow has agi , removals and field manipulation to assist em. So I wouldn't worry to much. I we feel that some cards start being toxic well do some minor modification to try to return balance


angelspawns wrote:I was quite annoyed you took a Refess Lvl2 Sunbeam Cage and litteraly copy it on a Lvl2 Falkow unit. Sorcerer Acolyte makes me want to ask for a Lvl1 Refess with Tidalwave open next Set. But that's just my frustration. I understand it just fitted the Rng increase theme since it affects your Falkow units aswell...

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