So its become pretty clear to me from testing that the primary way to get new cards is through treasure battles. Treasure battles offer higher rarity rewards and under the right circumstances can come pretty often, while getting gran takes either a long time or is very expensive and the probability of getting good cards in the lottery or packs is lower.
The problem is what those "right circumstances" are to get treasure battles. It seems treasure battles occurrences are directly linked to win streak. The higher your win streak, the higher the chance of a treasure battle. If your playing some one else who has a win streak that percentage climbs further. During the closed beta where I was 30-0 from about 15-0 on ward I was getting into a treasure battle pretty much every other fight, while people I talked to who had records of like 6-24 were telling me that got into all of one treasure battle the entire closed beta.
This system rewards winning which seems fine at face value, its an encouragement to succeed, but the longer the game exists the more the issue with this system becomes apparent. By running up large win streaks a player is proving they're already better then most people, and by giving them access to more cards through treasure battles your only further strengthening them, giving them more options for deck building. Conversely, players who are losing maybe are losing at first because they're getting the hang of the game, but by the time they do get the hang of things, those people they've been losing too have won tons of great cards and now can produce powerful strategies they as the losers do not have access to. In this manner the strong players became stronger and the weak players in a way became weaker. And with the current system there's really no way to break out of this, the strong players can only get stronger as they win more and more cards while the weak players can't get stronger at all since they almost never even get a chance at winning cards and when they finally do get a treasure battle they often lack the cards necessary for dealing with the top strategies. Its a pretty silly situation, to win you need specific cards, but to get specific cards you need to win. Yes strategy plays a big part too, its not all about the cards, but your fooling yourself if you think they don't have a big impact on things.
I understand that this is the system the Japanese have used and the game has had success in Japan but I still can't help feeling like its a flawed system that would be better off providing equal opportunities for new cards across the board and not favoring those who are already winning. I've already seen a lot of people I brought into this game quit because of this system, they feel discouraged and the current system isn't leaving them much hope for ever catching up with the players who already own lots of great cards and are running up one win streak after the next furthering their collections.
Anyone else have any thoughts on this?
The bunnies of Lavato have special abilities, like 'Action Skill: Make Carrot Disappear.'