# of cards in the game (and the scary calcs that follow)

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# of cards in the game (and the scary calcs that follow)

Postby Demongod » Fri Dec 04, 2009 10:30 pm

Rounded to the nearest 10, counted from the card list.

*: 140
**: 120
***: 70
****: 30
*****: 30
EX: 40

260 1 and 2 star cards x 3 (for all playsets) = 780.

365 x 2 = 730. So assuming that you wouldn't get a fourth copy of any card you already have three of (which has happened to me on an occasion), and don't miss a single day of MM gran at 10 gran, it'd take a free player two years just to collect all the playsets of the common cards. So to collect all of the more common playsets for one color, assuming that a player would only get cards of his or her starter color from the lotto every day, it'd take about half a year.

In general, to obtain all the playsets, assuming no 4th copies from the lottery, it would take 420 x 3 = 1240 days ~= 3.4 years to collect all the cards--assuming a new set doesn't come out.

So 3.4 years under PERFECT conditions.

Is this the kind of system that's supposed to be advertised as:

"No downloads, and no clients, 100 percent web-driven. You can play it on any computer with a web browser whenever you want.
Alteil is truly free to play."

In the words of Garcia:

WAT?

You see those numbers, and they're the absolute QUICKEST time to collect all the cards.

Now I'd like to see some serious suggestions as to how we put a ceiling on pure free full playset collections of say, two years.

Go.
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Re: # of cards in the game (and the scary calcs that follow)

Postby luckysvn777 » Fri Dec 04, 2009 10:49 pm

It is free to play. I don't need anything more than a starter to play.

Where exactly does it advertise "get every card and be on even terms with everyone instantly for free"

Once again, what's the problem? If everyone had everything, IT WOULD BE BORING
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Re: # of cards in the game (and the scary calcs that follow)

Postby Demongod » Fri Dec 04, 2009 11:00 pm

Okay, let me give you some more calculations.

140 *s
120 **s

260 total. 65 of each. x 3 for a playset. 195 days under "no getting a card you already have 3 of, only get cards your color" in the lotto just to collect all of the commons for your color.

Having one fourth of all commons is far, far, FAR from having everything. And that takes longer than six months of ten gran a day.

Do you honestly not see a problem?

Do the GMs not get concerned with any of the back of the envelope calculations here?

New events seem to come out quickly enough. Do the GMs have the right to act to change the system in good faith?
Nerf Elite Fencer. Change start skill to "target unit of agi 4 or higher gets AGI = 3. Then, this unit gets AGI = 4 for this turn and ATK +10"

For the great justice of the diverse meta.
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Re: # of cards in the game (and the scary calcs that follow)

Postby luckysvn777 » Fri Dec 04, 2009 11:07 pm

Good faith is not a logical reason to change the system. And its a card game.. they are have a ton of commons by the end.

What should be done is a lower pc cost for 1-2 stars.. and maybe even a "buy single card for cheap" way of getting 1*'s.. via gran or a good enough amount of FM. Since that is a problem.. but one to be expected of any card game.
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Re: # of cards in the game (and the scary calcs that follow)

Postby neviscus » Sat Dec 05, 2009 12:31 am

plus you do you not need every card to have and effective deck, you are also ruling out level ups, weekly gran from ranking updates and most importantly game events (any 5 of 7)
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Re: # of cards in the game (and the scary calcs that follow)

Postby DWildstar » Sat Dec 05, 2009 12:32 am

Moving this to Alteil General Discussion. Not trying to be snarky here, but if you play MM for 15 Gran a day you get 50% more gran per day ;)
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Re: # of cards in the game (and the scary calcs that follow)

Postby luckysvn777 » Sat Dec 05, 2009 12:34 am

Don't forget treasure battles ^^
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Re: # of cards in the game (and the scary calcs that follow)

Postby neviscus » Sat Dec 05, 2009 12:39 am

oh yes, forgot those, plus the treasure in the ruins, you could even take time to try challenge of the fortnight of something (I say challenge because I am still waiting on boy combat priest challenge results)
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Re: # of cards in the game (and the scary calcs that follow)

Postby garcia1000 » Sat Dec 05, 2009 12:39 am

I think buying a 1* card for 1000 fight moneys is good
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Re: # of cards in the game (and the scary calcs that follow)

Postby Otonashi » Sat Dec 05, 2009 12:55 am

I don't think he took Rankings into account either. Or the random prize giveaways like these 5 of 7 events.
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