So you should be forced to go through the torture of getting wrecked by a deck that you know you're going to have no chance against when his Eskatia'd lycans tear out your grims int he first three turns and then he just pounds the living bejeezus out of anything you play and has an entire unkillable field because of the nightfall revive system?
So let's see here...you have a 1/3 chance of hitting Eskatia (assuming she's on the front lines) herself, and otherwise just about anything you play is going to get wrecked.
All the while, the EN player is sitting there thinking "oh look at me, I pwn, I rock, I R T3H L33T H4X0R!"
Honestly, any time I encounter such a player, I'll simply tell him to suck a sweet one and press the give up button so he doesn't get the opportunity to actually take any LP from me, if only to spite him and say "you idiot. You spent all that money and now don't even have the chance to use it! Boo-hoo @ you!". It makes no sense for someone who's been around for a year and spending untold sums roll over someone who's barely been playing a week, and I have every right to express my discontent at both the system and for someone simply buying their way to winning.
Now I'm not sure how it works against more refined files, but IMO, all strategy games have some semblance of cookie cutter openings. In Chess, we have king's or queen's pawns, in Go, we have "place your first piece in the very middle" to the point that because of this, it has actually been found that by simple virtue of going first, the first player has an advantage, all else being equal, and therefore the second player is given an added score value at the end (a sort of spread, if you will). In starcraft, we have 8 pylon regular protoss build, in warcraft 3, we have first wisp altar 4 wisps to gold second wisp out moon well builds.
However, if the game is literally decided in the opening moves simply by virtue of "well he's playing such and such cards, I'm screwed", and on top of that, a matchmaking system (or lack thereof) which would create these matchups, and on top of that, a system which punishes the free players for even trying to earn enough Gran to compete, then what the heck?
So let me get this straight: in order to try and win, you need to have a lot of gran. In order to have a lot of gran, you need to win. In the meantime, you get wrecked by opponents who simply mismatch you by virtue of the fact that they have far better cards than you do. And on top of that, there are known mismatches in the game that if deck A sees deck B, it can just press the give up button?
How is all of this supposed to get new players to stick around?
Will somebody please explain to me how?
