This thread is just a chance for people to express areas of concern in the game, certain cards or combos that they would like the higher ups to take a look at or if not at least explain why they feel they don't need tweaking.
Cards that I'm told were changed from the Japanese version:
Killing Machine Labeau (soul card) - If you didn't expect to see this here your not playing in any high level room or not following the boards. This card can be beat, it has its weaknesses, but at the end of the day, it still is too powerful. It either needs to be weakened or given some sort of draw back or it is only going to continue to cause players (especially new players who don't have access to some of the cards counters) to leave the game and continue to limit card file options as every deck is forced into running cards purely to defeat Labeau.
Combat Monk (unit)- I'm told this guy used to cost an sp to use his action but had 20 attack instead of 10. I'm not entirely sure what was wrong with that, maybe people didn't like paying sp for what was essentially a gamble at getting a boost. In any case, even with only a 10 base attack, the way he works now half the time your doing 30-40 damage. That much damage might have been fine if he was slower, but at 4 AGI he's almost always taking first action and at 30 hp he can take a hit and live to attack again too! This is pretty ridiculous for a level 2. Oh and did I forget to mention at level 5 Gowen sphere he does 20-50 damage and has 5 AGI. It seems like there's something wrong when a level 2, even not ranked up, can often beat level 3s in one on one fights. I'm fine with Gowen having the best level 2s, this level 2 just seems like a bit much.
Cards I'm not sure if they are the same or not:
Panther Soul/Brave Soldier (Grimoire/Unit) - To put it simply, this combo spells automatic loss for Refess right now. Even if Refess tailor made their deck specifically to counter this combo (in which case they've probably made themselves incapable of beating anyone who doesn't use this combo) they still can't beat it the majority of the time. I get the impression that because of Will-o-Wisp that Refess may have been considered the best clan in the Japanese first set, so maybe there they were able to use their sp advantage to some end to over come this combo, but in the English game will-o-wisp is trash and to my knowledge Refess got no buff to compensate for will-o-wisps downfall. Assuming neither panther soul nor brave soldier was altered from their Japanese form this perhaps could explain why Refess is so ill equipped to deal with the combo now. Whatever the reason though, something needs to be done, many posts have been made on this subject and not one person has been able to figure out a way for Refess to over come the combo. Whether the combo needs to be weakened or Refess needs something strengthened (maybe if a card from a later set helps a copy of it could be given away as a special summer gift?) something has to be done or there simply won't be a reason to run Refess right now knowing full well that if you run into anyone with 3 copies of these cards in their deck your odds of victory are slim to none.
Ok so those are the main issues I've run into but I've heard people complain about other things. What are some of the cards or combos that you feel are too good and why? Or maybe you just want to agree with or disagree with mine, feel free to post about that (especially if its the panther soul/brave soldier combo issue cause I would be BEYOND happy if some one actually had a viable counter for refess)


