I don't know about the rest of you but I think its interesting to see how cards were changed from the Japanese version of the game to our english version so I went through and started comparing the english cards to the japanese counter parts. My Japanese is weak at best though so some of my translations may be off a little bit off but what I found regarding the Refess cards may shock you (or maybe not if your like most people and wonder why Refess is so weak)
For reference I used https://login.alteil.jp/cardDB/list.php for my list of japanese cards
Japanese -> English
Dragonrider/Wassei
Hp 95 -> 85
Attack 15 -> 35
Soul Skill: Return a disengaged unit level 3 or below to its card file -> Return one disengaged unit of level 2 or below to its Card File.
Assualt Dragons Breath: costs 3 sp -> costs 4sp
Japanese Only Skills:
Flying Attack (action skill) 1SP - Deal (Attack) to one enemy unit of your choice.
Power of a Hero (auto skill) 0SP - Choose one named unit. During this turn this units attack is equal to the chosen named units attack.
Evaluation: I'm not 100% sure what restrictions there are on Power of a Hero, it may just be restricted to named character units and if so that obviously weakens him a bit since there needs to be a character out with high attack to really make him useful. On the other hand though, potentially the ability could make him alot stronger, he had more hp, seemingly a better soul skill, a cheaper Assault Dragon's Breath, and Eagle Scouts Flying Attack ability. Overall it seems like he was weakened in the english version.
Saber Saint / Lapierre
Hp 35 -> 30
Lp 1 -> 2
Attack 15 -> 20
Soul Skill: Deal damage equal to your refess level x 10 to all disengaged enemy units in a random row. -> Do 50 damage to an enemy unit.
Lantylit (action skill) 1sp: reduce the hp by 30 from a random row of enemies. -> 2sp: Do damage: (AT+10) to a random row of enemies.
Japanese Only skills:
Hero of the Populace (star skill) 0sp: All friendly units except named refess units get +10 attack and +10 defense.
Saintly Light (action skill) 3sp: Choose an enemy unit in RNG. Reduce that units max HP by 50.
Evaluation: HOLY SABER SAINTS! Lapierre used to be a monster! everyone else left equal, that 35 health alone would make such a huge difference as her current 30 health gets her killed ridiculously easily. Her original Lantylit did almost the same thing, for less, except it had piercing too so she was another legimate defense piercing (which Refess currently lacks badly in the english game). Hero of the Populace, I'm not 100% sure of this ability, but sounds like its a boost to all your non named refess units which is quite good. Regardless, then we've got Saintly Light, an extremely expensive ability that basically lets you auto kill any non refess unit. THIS is exactly what Refess HAD against the Panther Soul / Brave Soldier combo that allowed them to compete with it that they don't have now thus leaving them completely inept and defenseless.
So yeah, my translations might not be 100% perfect but I feel like I got the gist of most of the cards and after looking at only a few cards I've already found ridiculously huge changes that seem to reveal why Refess is so horrible now, because they used to be so good and the people in charge of balance over reacted and squashed their cards from being too good to being barely playable.
Heres hoping they look back over these changes and how its damaged Refess and re-buff a few of these units to something that's not as ridiculous as they used to be but is a little more useful then they currently are.
