DanTheTimid wrote:Its kind of funny, in most games damage based targeting or straight up enemy destruction abilities are much better then bounce abilities (abilities that return a card to hand rather then destroy them), but in this game that's not necessarily the case.
Bouncing and Boomeranging comes from Magic: The Gathering. It's a big strategy to use as a Blue player.
and to add something to the thread.
neonsun wrote: If u have played in folFART arena , u must have realized that most falcow carry at least 1 of those cards! and obviously it IS the perfect solution for any combo ,super trump card that might come on the board ! CArd X+leboSS = no pb -->return , brave+soul = no pb --> RETURN., buffed up card = return.
It's funny, since Falkow has no other way to deal with cards that are super buffed early in game but to return. You expect that a super buffed card should not have a way to be removed from play? Damage would be hard to pull off for Falkow, since they only have 3 heavy hitters in the whole deck, who can't do more than 30 damage on their own
But also, you seem to forget one thing....
neonsun wrote: I understand that falkow require this card , otherwise they wouldnt last against other heavy hitting combos but it costs 3 sp and cards like soulbind (LAWTIA :engages a target unit) cost 2sp .
Either its too cheap or other spells are too expensive Sp wise !
Falkow's clan is supposed to have the best magicians in the whole Lavatos. They are the Magical Kingdom and the deck is filled with magical cards.
Wizards should know how to use spell points efficiently. Heck, [card=85]Expert Sorcerer[/card] has a more powerful version of Return at the same cost and people hardly use him.
No, Falkow is not supposed to be "FAST DECK". Falkow's about controlling the battlefield to suit your special needs (just 19 this sucker's dream, I guess I thought you had the flavour). AGI does help achieve that.