I've studied Japanese culture and I believe it was said by Lupos that companies are very responsive to customer pressure. It's interesting that the GM's serve as a middle man extension for the people really in charge-the ones in Japan. I'd very much like to interact directly with them through this site if at all possible to better understand their reasoning behind XXX number of things-be it the EX card pricing or why Refess got the big Nerf Bomb.
What I'm afraid of happening is that customer pressure will direct this game down the wrong path-as in, a number of people complain and the Japanese cave in to whatever their demands are. I am one of the many people that was upset with the EX cards release, but I think we should let up on the pressure some and just watch and see what happens. It may work out or not-it's impossible to please everyone. As far as I can see, many people have bought the EX packs (especially in Folart) and therefore I tend to lose more often because of it.
Another fear I have is that several forum members (including me) may have lit a fire for all free players in Folart to abandon ship. I urge you to HOLD ON and see what happens-the staff are responding and as Castor has said, the cards aren't groundbreaking (except for the Lebeau thing thank god). So let's just wait and see what happens.
The problem as I see it now lies in the ridiculous pool of people that play in Folart. For those who aren't familiar, it's usually a few free players that are ranked 10-15 and the ten 20+ players that choose to purchase cards. I think the problem is clear enough. As I understand, this has been taken note of by the GMs and is being addressed. If something is done about it, the problem's solved and life can go on.
What it all boils down to is the fact that all of us love this game and want to see it succeed otherwise we wouldn't be sitting here posting away and carrying on with our opinions. Let's just have a little faith in the powers that be and weather the storm-this game is just in its infant stages after all.