I'm sure many of you have read much about the game through the many rants that have been sprouting here and there. As players of a young growing community, I'm sure many have their opinions of the game and opinions about current practices.
I am a Game Design major, so I really like to look at how games are ran and managed, especially MMO types. I am also an old CCG/TCG player (coming from Pokemon to VS, Spoils, and Naruto). I love the mechanics of this game. It is a simple game, yet has complex strategies and planning involved. The game is still very young to the masses, and I know everyone is working hard to promote this game and spread the word. We've had a great influx of players come for the tournament (few hundred participants). But look at the arena area now, it's difficult to find players unless you go to the lvl 1-9 area.
My main concern is scaling the discrepancy between free players and those who can pay to play. As of now, many of the free players come very casually...very very casually after a short period. Those who want to keep playing in the upper arena have already realized that they need boosters to improve and advance further. Let's face it, those who stick to starters will continually get trampled TRYING to earn anything (treasure battles and rankings). Soon they will stop playing altogether, maybe just play Mirage until they can get a few more cards (after about 2 weeks), then maybe, just maybe play a little more.
Solution:
You already have items in place for "buyers" to gain more exp and even treasure battles (does anyone really prefer better chances than to get actually cards?). They can also gain packs very easily. Free players need to work very very hard just to gain anything, which leaves them frustrated and lose interest. I've mentioned before, playing is only part of a CCGs appeal. People like to collect and build. I'm sure many would agree, the possibility of using FM for some boosters would be a great touch.
Next suggestion is just a nice gimmick idea. Right now, I don't think there is much reward for streaks? Correct me if I'm wrong. Wouldn't it be nice to be able to get a card as a reward for long streaks? The longer the streak before you lose it, the better the card will be. Just a small idea from another online CCG i used to play.
I know this was the very first one, but I have to voice something about the tournament system. First off, it was a great event. I loved the chance to see all the cards and try them out (both competitively and for amusement). My concern stems from the system favoring those who have time over those who have skill. In the tournament, it was easy to just rack up wins (high influx of new players). Given, that may be b/c many were just new people trying new things and it was free and easy to join. I worry that someone able to put in way more hours will outdo a person with great skill just from sheer number of wins. I can be 30 and 5 (30 stars at 6:1 ratio after 35 games) but still lose to someone at 50 and 24 (31 star and near 2:1 ratio after 74 games). Could we get more information about this system?
Thats all I have to say for now. I hope more will address their concerns (since there is no idea and suggestion forum) about things they would like to see and change (please nothing about game/card balance stuff, thats a whole other monster). The market here is different than Japan: different tastes and play styles. I want to see this game grow even more and become a great community as well.
