Grain wrote:They tell you to buy gran in the most subtle of ways.
In case you didn't realize it yet.
I'm glad I could help.
A business want customers to pay in cash.
Wow, it is so subtle that I have no idea until you said it! Good observation!
...seriously, the spirit of free games is like a pyramid scheme.
|Fewest in number, they are willing to shell big money for the win, study the game day and night, and spread the news of the game like wildfire.
|They are also very hard to please, but if they do, they are fiercely loyal to the game.
|Players who pay varying amount of cash. They are not as good in the game as hardcores, but they can beat on the free players, so their win rate
|would not be to bad. But if there are not enough free players, their interest may wane.
|The most numerous tier. They may be unable to spend, or determined to not spend any cash in the game. Since they do not have access to most
|cards, they contribute to the amount of win matches to the above two tiers. They may join the game because of promotion, friends, or boredom.
|As such, their loyalty is near non-existent in many cases, leaving on unpopular changes or other reasons.
|Unknown number of players, who will nearly never step out the newbie arena, and their play time is very small. They will almost never do anything
|to promote the game or pay in cash, but they can talk about the game in the most unexpected places.
Without the last two tiers, the hardcores will have an empty field to play on, and the whole game will collapse. It may not be apparent at first, but
free players provide most of the dynamics of a free game, meaning that pleasing free players are at least as important as the cash players.
I am sure I am offending some people with a MBA or something, but this' how I figure most free games works; the influx of players is very important,
even if you do not plan on staying them for long.
Eh, I need to stop ranting...