Forsakensoul wrote:funny thing he was complaining about how the game needs no strategy just money to win... i was about to type and hit it T_T
teasel wrote:it's easy to say it's not true... now while i'm not that negative about the game,if you buy cards you have bigger chances because to "counter" stuff you need specific card... what if you can't rack those specific card? well good luck to ya!
On another note, After receiving the 3rd expansion, i think color packs should be available in the shop, their is no excuses not too do so (the number of sphere cards would be important enough to allow randomness).
Ekin wrote:teasel wrote:it's easy to say it's not true... now while i'm not that negative about the game,if you buy cards you have bigger chances because to "counter" stuff you need specific card... what if you can't rack those specific card? well good luck to ya!
Welcome to every CCG ever created. That's just the way this sort of game works.
I don't understand why everyone is griping about how "hard" it is to win as a free player. In every other CCG on the planet, you need to spend some money to be competitive. Why should it be different for Alteil? Because it's advertised as a "free" game? They haven't gone back on their promise: the game is free to play, not free to win. In most other CCGs (I want to say all, but I haven't played every CCG out there) you have to spend some money up front in order to play. Here, you do not. You're already winning out.
All that being said, I agree with everyone that's said skill is a bigger factor. It's not the only factor, as the metagame, luck, matchups, and yes, card pool all contribute.
2 places where ernst fails. 1) few units on the field with high HP or defense 2) iczer attacks where it can not strike any target due to them being engaged. But yeah, he is rather rediculas compared to some other options.jasta85 wrote:good soul cards are very frustrating, i just saw one today that is 1LP and does 30 damage to 3 random enemy units. it's the uber upgraded version of the magic doll or combat monk, instead of 30 damage in a column or row (in which you have to be very lucky to hit more than just 1 or 2 enemy units) you automatically hit 3 enemy units. i've seen quite a few soul card setups where they just pump out rediculous amounts of damage, and end up dealing more pain than the enemy units. however these are all rare set 1 and 2 cards so you have to invest quite a bit of money in order to get them.
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