Every card game has power creeps though. Even magic (the oldest still played card game).http://ww2.wizards.com/gatherer/CardDet ... x?&id=2884
8 Mana for a 7/7. You gotta pay 3 each turn (so effectively -3 land), but you can pump it.http://ww2.wizards.com/gatherer/CardDet ... ?&id=23208
6 mana for a 6/6. No upkeep. Plus an added burn effect.http://ww2.wizards.com/gatherer/CardDet ... &id=175057
6 mana for a 8/8. No upkeep. Plus pumpable. Plus 2 extra keywords.
See how the second dragon is substantially (although arguably) better than the first? And note how the 3rd is better than the other two combined?
Or for another example:http://ww2.wizards.com/gatherer/CardDet ... px?&id=269
1 for a 2/1.http://ww2.wizards.com/gatherer/CardDet ... ?&id=79217
1 for a 2/2http://ww2.wizards.com/gatherer/CardDet ... &id=174963
1 for a 1/1 that is a 2/2 attacking alone or can give +1/+1 to another creature attacking alone (helping your late game better).
Yes, while one can argue the hound and the Squire have their advantages and disadvantages, in most games the squire is the superior card. even if its not necessarily the MOST superior card, it IS a common, whereas the hound is a rare legend (kind of like a "character" in our game) and the squire just a regular common creature...
For an easier example:http://ww2.wizards.com/gatherer/CardDet ... x?&id=4300
A 2/2 for 2.http://ww2.wizards.com/gatherer/CardDet ... &id=153139
A 2/2 for 2 that gives your creatures with +1/+1 counters trample and that gives all warriors you play +1/+1 counters.
But grizzly bears was never really that good ...
Anyways, its inevitable that some newer cards will be stronger than some older cards. Therefore, its inevitable that eventually all older cards will be semi-phased out by newer cards...UNLESS!
->The newer cards look at new mechanics and gameplay ideas (such as keywords, alternative costs, alternative stradegies, etc...) that make them different from any older cards that may be similiar (for example, a 2/2 creature that gets +1/+1 if you have 5 or more cards in your hand vs. a 2/2 creature that gets +1/+1 if you have 7 or more cards in your graveyard. Very tricky to think of which is better).
->The older cards are ERRATA'D! Which I think we should do in this game as we can actually errata without the confusion of "but the card says something different printed...". Its always a tricky issue though, as it confuses a lot of players even when the game is 100% virtual...but its certainly better thana "we gotta develop cards to counter-stradegy X or Y", since sometimes that "broken stradegy of X and/or Y" may have some SIMILIAR stradegies in older cards your making useless by making cards to counter-act them.
Is that confusing?
Here's an example. Lets say Refess had a defense strategy. It wasn't perfect, but it played pretty well (i.e. 50% win/loss ratio against players of the same skill). Now lets say suddenly lawtia got a card that gave too much defense. So much in fact that unless you had cards that looked beyond DEF or destroyed its defense, it was impossible to stop. After so many misuses, the next set had (in each color) cards that lowered enemy def=0. This seems good, as it stops the unbeatable lawtia card. However, now the old refess defense stradegy (which WAS ok at one point) is now broken. Of course, this could be errata'd and partially fixed by carefully giving these defensive cards effects like Shield or even "[Active] This cards Defense is always minimum X".
I think Magic Doll LP should be set to "2" now that inquisition raid leader is out. It won't de-balance the game really...when have you ever seen a magic doll AND raid leader in the same SC? Do you really think people will pack 5 Magic Doll + Raid leader in their SC? That's the only conceivable reason I could think for Magic Doll still being worth 1 LP...that and laziness