LoneKnight wrote:A field that does not expand. You'll have a field of 3 merms 5 turns from now while your opponent could play 3 more units and get a fuckload of SP back from letting units die. You can't even play returns. Which BTW **** this setup somewhat hard. So does bitter destiny. And I honestly expect refess/gowen decks to just roll all over a field of 3 mermaids, especially with so much time to set up.
It's strong for sure (possibly a bit too economical, probably a -1 reff sphere cost would be justified) but it's not impossible to beat. It is most likely better used sprinkled after a fieldwipe when you do not want to waste SP on reviving 3-4 units or are ow on LP than having it looped.
he said it very well a couple weakness of the harpist file (h-file). another thing about h-file is that those mermaids's damage are not spectacular to begin with, thus allowing opponent's field to easily grow. to fix that i tried putting in 3x bkr ss with my experimental h-file the other time, which work decently well but have some problems when it comes to some rush files like a good shrine knight opponent (all agi 4-6 or above, field wipe then iczer attack to LP 0 and emana only slows down one unit) also, falkrow files with very well timed returns and whirlwind (save the returns for after harpist spam come in) can break down the momentum of h-file. one downside of h-file is like how loneknight said, its hard to grow the number of mermaids on the field after harpist spam come in, so if the opponent manage to grow his field to the point of being "untouchable" the game would normally drag to 20+ turns, quite possibly a draw, which is a pain
and then i saw johnjo putting in mystere in h-file, which theoretically, could be rather broken. 2 sp returns on any unit, and doesn't even need to waste a precious turn (every turn is important for h-file) to play a return. and if he has owl sage on the field for a couple of turns sp won't be a problem either. and then he can set up his mermaids in considerable peace, before harpist finally come in
with everything said, its not impossible (or even overly hard) to bring down most h-files, but because the outcome of a h-file game is very "pre-deterministic", and hence not fun for some, i have to say that a nerf to harpist is pointless, just remake the card entirely as the present harpist is really quite a bad idea.