Mad Priest + Raste is a brilliant combo (woot, he can rest for more than 10 HP per turn). And the MP by himself was great for locking things down at the end. Still, MP is not for everyone (especially not the beginner's version... of which there are only 33 in play on the entire server), but there are a lot of more general lessons from this combat (also MP's only real role until the end game was to draw out returns, which could be done with a different card). First, is that the SP drain Grims and Soul Cards had a huge impact on the mid game, and they would fit in a number of Lawtia Files. Second, was Game's refusal to kill his enemy's cards at all until he had a number of level 3's on the field. That let him keep his field control even in the face of repeated returns, and that field presence let him Iczer attack repeatedly the first real opportunity he had to knock down his enemy. Aggressive Iczer attacking (maybe too aggressive) also played a part, he didn't count on an enemy unit going to the cemetery... ever. An auto-reviving unit in the front row obviously helped for Merelia herself as well. Good stuff.
"Scissors are overpowered. Rock is fine." -Paper