Command Units v. Wizard Kingdom

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Command Units v. Wizard Kingdom

Postby Indignatio » Tue Jun 15, 2010 1:26 pm

Of the day's enjoyment, this:

Winning the Miracle Fruit v. Return roll not once, but twice in one game. I know what I'll be packing from now on!!!

https://login.alteil.com/auditorium/ind ... 3652f02907
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Re: Command Units v. Wizard Kingdom

Postby Romdeau » Tue Jun 15, 2010 2:49 pm

I watched that for the miracle fruit rolls alone and I must say I wasn't disappointed. :)
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Re: Command Units v. Wizard Kingdom

Postby InigoMontoya » Tue Jun 15, 2010 4:13 pm

Fun one to watch! Ty for posting! ;th2
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Re: Command Units v. Wizard Kingdom

Postby Gota » Tue Jun 15, 2010 7:33 pm

Would have been a good and fun game to watch if return and miracle fruit doesnt exist.

I actually wanted to see wiz kingdom and magic dolls duke it out against each other in a bloodbath.. not a return backfire iczer for win ;/
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Logress wrote:Gota: I just looked at your lottery logs... I officially declare you the most unlucky man on earth.
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Re: Command Units v. Wizard Kingdom

Postby Callonia » Fri Jun 18, 2010 5:39 am

Bravo. That is how miracle fruit should be played, It should always beat return grimiore 100% chance, period.

So that skill is actually put into use instead of falkow don't have to be braindead and autowin.

Frankly its too incredibly easy to see returns of any kind coming.

In fact, i let one unit die, and so as the result, a shelby ss activated, it engaged my bringer and one of his units i forgot which. then guess what?
Next SS were the invisible druid, and guess what, it returned falkow unit not my bringer.

Problem with returns is that they're too easy to use.
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Re: Command Units v. Wizard Kingdom

Postby Phenoca » Wed Jun 23, 2010 8:02 pm

That last Miracle Fruit was beautiful!
flood + Pakistan = hunger
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