by Logress » Fri Nov 21, 2008 12:16 am
Trading is an interesting thing. Does it really let players get what they want without paying? I mean, to trade you need good cards. No one's going to trade for a starter card, right? Right now there are a bunch of ways to get free cards and gran, if we replaced that with trading, then everyone who wanted to trade would have to be able to buy at least a box or two.
The big advantage to trading, of course, is that if you buy three boxes and get three different rarity fives, you can trade them around to get three of one rarity five and field that. So basically, it lets people who pay get playable cards quicker, right? Basically. But if you get a rarity 4 other than Renally and try to trade for a Renally, how many people are going to take that trade? Not many except for the huge spenders who might have extras, and there won't be that many of those big spenders around to trade with who still have gaps in their collections. So if you want to build a deck that's off the meta you'll be doing it easy, but if you're out to build a deck to maximize your wins it won't be all that much better (Although it would make people more aggressive about beating the meta with non-meta decks, since it will be so much easier to trade for those cards.)
Let's review, what Alteil would be like with trading...
-Free players would be even more like second class citizens, not being able to trade.
-"Veteran" free players who've been around for a long time and slowly accumulated their cards may become extinct.
-People who buy a little will have a lot more options open to them. They may not find it much easier to build on-meta decks, though.
-People who want to have complete collections will find it A LOT easier. (note, as we have said many times, we recognize that it's too difficult even for a wealthy collector to get complete sets right now, and we have been working on it. As great as it is for our cashflow when someone gets really frustrated at having 3 of every card except one of his rarity 5's which he only has 2 of and flips out and buys 30 boxes trying to get that one last card, we understand if that happens every expansion our users' minds will eventually snap like twigs and they will hunt us down and kill us in some grusome way involving a bag of rusty nails, a . We have approval to do a Point Card system to alleviate this, and it will be implemented as soon as we can iron out the details -- before set 3, at least.)
So, as you can see there are both advantages and disadvantages to it. I asked a friend who had worked for both the biggest TCG's in the US how trading worked from the IP company's point of view last week and what he said kind of blew my mind. It's certainly not a change to take lightly.
Personally, I like the idea of trading. Why? Well, it's something that the users will do with each other that takes up a lot of their time, keeps their mind tuned to the game, keeps them logged in, keeps them coming back and doesn't require me to do anything... (do you have any idea how long it takes me to give out prizes, judge contests, retrieve battle data and check for cheating and all that for our countless events!?) But part of me remembers my Magic days where I bought pack after pack of cards thinking "it's okay, they have value, I can always trade them, and I can always sell them!" It always made me feel better about buying more and more... of course I never traded much or sold any of them and they are sitting in giant garbage bags in my closet now. But don't worry, any day now I'm going to sit down and organize them and sell them on e-bay. Yeah, that's it. Any day now...
"Scissors are overpowered. Rock is fine." -Paper