NitroDino wrote:Post in this thread your idea how some cards should be changed to improve the game, the cards should be from the bottom of the UD list. Explain how it will improve some existing files or create new possible files. And NO NERFS! There are enough threads about it.
I will start with Water Dragon:
Huge Wave Open Skill
Return one random character unit from the field.
With this open he will help Big blue to become a better file and we would see a lot more play of him. The skill is balance because his HP is reduced and it is random.
I agree that It is one of the most useless big units in falkow. But i am not sure if the returning open is a solution. (I like the open very much but i would give it an other unit maybe a new one and lower lvl).
There is a general conception issue I have with this card. What should be the role of this card? For a tank it is defenetly useless. even if it gets a return open it would be a terrible tank and falkow have much better tanks. It is slow, the hp is useless considering the current dmg output in game, the option of returning lv1 units is more an issue then a strengh....
And he is not a damage dealer
For a legyre like returner tech it would be intresting but that would call for more LP what we dont have and cannot afford (and we don't have chaos zalzaguls like skills but thats not the falkows way anyway).
Falkow is a sphere with the most ignored big and mid(refess has less units but it is supported much better with grims and low lvl units). we have much less usable big and mid units then any sphere, we have no low lvl units we could work in the files (maybe greatsword, no lvl 4 unit) unless we ignore lighning the strongest dmg dealer there. The dmg potential caps at 50 and we have only one hp and def debuffer (chaos galdi).
Big-mid blue rather need more debuff like from shecas (to make the dmg cap acceptable) more speed control and for gods sake more synergy. or grims please. why can a lawtia remove any cardds from game but we have a lvl cap? But enough naging back to water dragon.
Path tank: add soulskill resistence, lower lvl by one (still other tanks would be better but he would be at least acceptable)
path useful unit: lower lvl by 2-3,
add 1sp skill
debuff a taget unit to (see shecas and galdis debuff condition)
debuff every unit to (see shecas and galdis debuff condition)