Since there are several, let's call them "less inteligent", players who believe that everyone should play games their way (same boring netdecks with Dilate/Dio/Bringer/whatever that everyone else is using) allow me to introduce you to silent majority of computer games' players: casual player. First few quotes from the internet:
"Real casual players are enjoying the game and not giving a rat's behind about 'competing', they care about 'contributing', contributing to a fun environment based on a casually appropriate set of goals."
"The casual player is the guy who answers the question with "I want to have fun". (...) When something loses its appeal, they go and find something else to do. After all, it's just a game, right?"
As you can see, Alteil's current environment is hostile for casual players by design. The only arena where you can increase your level (which means free cards), win cards from Treasure Battles, earn gran by winning games and participate in events (with sole exception of free daily lotto) is ranked arena. It creates quite a few problems: people who don't care about competition are forced into it anyway; it attracts many Spikes; it discourages people who seek only fun. I believe there is simple solution for that: new arena designed with casual players in mind.
Basic rules:
1. No RP. This is place for fun, not competition.
2. No win-loss ratio displayed. Once again, keeping arena competition-free.
3. Treasure Battle card win condition: participate Because losing TB when goofing around with some half-complete idea for a deck is no fun.
4. New algorithm for weekly gran. In order to eliminate last reason for competition change weekly gran gain from min(10, 2*wins+1*draws-1*loses) to something like 10+1*games played.
Additional option: to discourage grinders/netdeckers no xp/FM would be awarded if either side surrenders before round 10. Example: if someone plays Return even if both sides agreed not to, unfair player get nothing.
That's pretty much it. 4(5) simple rules to create place to play for fun without any reason to grind. The best part? It already exist and requires only small modifications. It's called Training Arena. (BTW, have you ever noticed that even Single Player Arena sees more action?)
Duels in TA don't change RP, so all that would be required is small tweak in display. With another small fix you could simply blank win-loss info for all players in that arena. Only 3 changes are required to change it into Casual Arena: xp/FM for games, chance of TB and adding clock/forcing timeout-lose after some predefined period of time to deal with (rare but still possible) disconnections. As an additional bonus, it offers option to choose opponent randomly or play with friend. This way if you don't feel like facing another Falkow with Return spam, you could simply ask (it has built-in clearly visible chat!) if anyone who doesn't play it would be interested in game, and then create it and wait for that person to join. No longer players would be forced to face same few decks every time they feel like having few minutes of fun. People who (wrongly) believe that they have no chance against high level players could start games with level restrictions. And if anyone feels like facing random opponent, Training Arena already allows for that. Since there would be no RP all players would be matched instantly.
Additional modifications (from "optional but cool" category).
Because you can pick opponents it lowers difficulty of challenge (usually), so there should be xp penalty for doing so, for example regular xp for games created by players, +50% bonus for choosing random opponent (same bonus as open games in Folrart).
Community maintained banned/restricted list. Idea based on Magic: the Gathering Commander (previously Elder Dragon Highlander): since it's place for casual players, it would be simply based on gentelmen's agreement. That's where "no xp for surrender before round 10" idea comes in. Players could still use cards from that list (no hardcoded restriction), but it would be in their best interest not to/ask opponent if he allows them. This way if majority hates, let's say Ruuca and GM don't feel like nerfing her, she could be democratically voted on ban list. But if some players would disagree with that decision, they could use her and play against others who don't mind/don't find her OP/want a challenge. This way everyone is happy, number of "<cardname> is OP!" topics would be reduced to almost zero.
Most common argument against new arena is small playerbase. I believe this idea will attract/keep new players, since casual players are usually silent majority and if they don't find something fun, they simply go away. With Casual Arena instead of Training, old timers could teach new players and get regular rewards for playing. New players wouldn't be forced into competetive arena before they got hooked up and decide to spend some money.
I had this idea in my head for quite some time, so it's very possible I forgot about something.
Anyone who agrees, post your support/questions/ideas. Anyone who disagree, go back to grinding your Dilate/Bringer/whatever.




