Well it's certainly been a while: Last I played was around 2010 or so. Since then, I've played a lot of online games and online CCGs here and there, and when thinking of all the games I've played, alteil in particular stuck in mind. This game is really, really good; in fact, If I recall correctly, one of the frustrating aspects of the game was it's incredibly small community and overall lack of a player base (I think it's one of the reasons why I left). For a game this good, it was mind-boggling how poorly it was doing. When I last played, there were never more than 100 players online at any given time.
Upon my return, I figured after a year or so the player base would grow. When I logged on today there were only 70 players online.
I'd like to contrast this game with another game I've recently played that's almost the exact opposite of this game in content and quality. In that game, you build a deck of only 10 cards, and every turn a player plays one card from a hand of 3. After playing one's card, every card that was played either 1) ticks down until it activates) or 2) if it has already activated, it attacks the card opposite it while potentially using a random ability. Furthermore, the card art mostly consists of photoshopped images. It's also a game that doesn't even attempt to be balanced, as it uses power creep as a main profit tool. At any given time, there are only a few cards that are worth using that dominate the meta, and a few cards that can counter them. All the other cards are pretty much trash.
Alteil is a game that's just oozing with strategy in both deck construction and gameplay, while having kick-ass card art to boot. There are two key differences in both these games that I forgot to mention:
1) the first game (which is actually called Tyrant if you want to check it out) is very beginner friendly. But then again the mechanics are really easy to learn anyway. Alteil was a pain for a lot of beginners to learn about last I played. This is a whole other issue though that I'm sure has been written about extensively.
2) At any given moment, Tyrant has over 2k players logged on chat while playing it (Meaning there are even more who are playing that decide not to log onto the chat). It easily gets over 50k players a day to play it (on kongregate alone, I don't know about facebook). At this moment, alteil has a little over 70 logged in, and I doubt it reaches 2k players on a given day.
Why does a really boring, grindy game do better than a game that is better and a lot more fun to play? It's quite simple: More people know about it and have access to it. I'm not even referring to advertising ( I've never once seen an ad for tyrant), It's more of a matter of accessibility. Tyrant is on two very popular portals (facebook and kongregate) that have millions of people log on to them every day. Alteil, on the other hand, only operates on it's main site.
So this is a roundabout way of asking: Why the hell doesn't Alteil do this? Most portals allow for games to have their own site anyway. It's a free way to get out there to millions of prospective players. I know Kongregate in particular would be a good place as a lot of gamers play games on that site (around 50k+ at any given time).
Anyway, I'd like to see this game do well. It's a great game with some very interesting and unique mechanics. It's no fun if there's no one to play with though.






