GOSCAR wrote:Make it so every box comes with 5 point cards. Each pack has 1 point card.
I fail to see how 5 pt cards tacked onto a box that netted no joy is going to help...
at all.
IMO, if the boxes prices remain static, then the rng needs to change. I say that considering this is a digital game, the shop could have a process of checking your collection to reduce the number of repeats on full sets. The game has a stats tracking system that could also be implemented for the shop to influence the likelyhood of certain spheres or cards in your purchases.
There are a multitude of different ideas that could be implemented to improve customer satisfaction from spending. Point cards are patch and a bad one at that. It would take 12 failed boxes to get that zalzagul you were chasing. I dont see how 5 pt cards are gonna make you feel better after getting 0 of the card you wanted after spending over $100.
Ultimately, the dissatisfaction at cpc is severely stunting this game growth potential. Even our targetted spending is very expensive, with the exception of prebuilt files during their first week of release.
The truly sad thing is, while there have been small improvements in the shop with prebuilts, the actual issues of cpc have yet to be addressed at all. The best answer I have heard from the GM's/owners is, "this game has not raised its prices since it was released." While this is a nice sentiment, the game was far too expensive then, and is still far too expensive now.