As the title says. Come up with your idea of viable counters and place them here.
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For years this mechanic is on the very top of RP files. 2200+RP and 149 winstreaks... this mechanic is constantly on the verge of breaking the game. Falkow has the highest showing in top RP files, yet lowest showing in diversity! This should ring all alarm bells at the Alteil office. I shouldn't have to tell you how unhealthy those statistics are to a collecting game AND gameplay.
Not only is it EXTREMELY boring to face (OR play) a 1 trick pony, this trick been holding back Falkow sphere design aswell.
Units must remain pushovers. Field positioning, range alteration, agi manipulation, engage, grimcount... the moment a good addition is made to these types of play, the Return Mechanic will break the OPness lvl over 9000. (eggagerated, but you get the idea) From a designers perspective it's just horrible. For players it's just annoying to revert back to doing the same thing to play competitive.
And here's the thing: Nobody likes one trick ponies... bores the crap out of you after a while. Only during grindevents you see an uprise in Falkow. Isn't it time this card/mechanic gets some decent counters to hold it in check? How something that's constantly proving to break 2000RP barriers hasn't even been considered on the nerf list, while a card like ExLap breaking 1900RP IS, is beyond me... but it's long overdue.
Fix it please. Bring more counters into the game that are viable to play in Folrart. (COUNTERS are not a desperate man's gamble on a 50/50 coinflip! A true COUNTER has high succesrate to stop an effect from happening.)
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My ideas:
- "StartSkill = This (Grim Immune)unit is in row 1-2-3: All Grims are locked untill the end of next turn. Close cancels this effect"
- "AutoSkill = Conditional: This (Grim Immune)unit is in row 1-2-3. All units cannot be effected by Grims next turn."
- "Unit Openskill = Send all Grims to cemetery. Startskill = Return 1 Grim from Rival Iczer cemetery to the cardfile."
- "Unit Openskill = All Grims are locked till end next turn. Auto = 2 Target units can't be effected by 'send to cardfile' effects till end of next turn."
- "1LP SS = 40Dmg + No grims can be set for 5 Turns" (yes, this is a buff on that pixy SS)
- "1LP SS = Engage 1 unit till end of next turn + No grim can be set for 3 Turns"
- "2LP SS = You get +1SP + No grims can be set for 5 Turns"
- "??.... make your suggestions?"




