NitroDino wrote:angelspawns wrote:That's why i take it broader and like to focuss on GRIM (and openskill) prevention.
Suggestion for anti open skill grim:
lvl1
Units on both sides of the field are not affected by open skills for the next 5(maybe 3 to balance it out) turns.
or as action/start/auto skills on units...
other options to prevent grim spam is to introduce cards that give your units grim immunity, something like:
Action Skill 0-1 SP
Do dmg AT to a random enemy unit in range and then give to 1 friendly unit the following trait "This unit cannot be affected, targeted, or randomly chosen by Grimoires."
How about this?
Lvl2, HP30 | Atk30 | Agi2 | Rng2
Trait: This unit can't be effected by Grims
[Auto] Conditional: This unit is in Row 1-2-3. No Grims can be played next turn. = Same effect as giving all units Grim immunity for 1 turn.
Must be in frontrow. Has low Agi on the AutoSkill. Stops Grims only for 1 turn. This leaves enough room for the opponent to counterplay it again. Whenever he is killed, the opponent can play his Grims. Ex:WizSoldier, ExGirlMerc+Sala, BringerOpen, any 30Atk unit or Dmg SS.
Still leaves all T1(lvl1 card) -> T2(lvl3 Grim) opens usable since it only stops Grims at T3 (unless it's killed). The only real open currently affected is Cath->Owl->Grim. Which, considering the immense SP advantage a Cath(+1Falk) & Tidal(+1SP) gives so early, is nothing more but fair game.