Please take time to actually read the post in full before posting. My point was that units with above stats have drawbacks. It makes no sense that 2 units with exactly the same above level stats have 2 different drawbacks ( 1 card vs 2 card return).
Chaos form is rarely played with 2 existing units on field - that is 7 falk lvs plus 7 sp plus an additional 1 for his open in addition to any units he would " hide" behind. the rng 5 thing could be said for other units as well such as legyre and even dark emporer.
Lv 1 combat support is kinda silly on a rng 3 unit. Better to use combat support on a rng 1 unit in exchange- plenty of rng 1 units with combat support for instance. Pinpoint would be more useful for rng 3 unit etc.
You are welcome to your opinion, which as i read it does not differ too much from my own, but you seem to misinterprit my meaning for some unkown reason.
angelspawns wrote:Missed opportunities and failures imo:
- Emana. (-5 Agi start gives an insane amount of control. It pinpoints ANY card ingame to go dead last: a HUGE influence in this game. Makes me wonder if EliteFencer taught you guys anything at all... and she only affected Agi4+... I have yet to hear why -3 Agi nerf would kill the Mystere combo. Because it doesn't. -3 Agi only opens a small window to Agi4+ units and guess what... Falkow has EliteFencer! Seriously, this is too much potential for only a 2x lvl3 unit combo. Refess would screams murder at you guys. Long story short; nerfing her purpose as solid reviver hardly weakened what should be weakened here)
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