They have tricks with:
Gowen - damage spam + spherelvls + atk buffs + file destruction + locking +
lawtia - sp drain + cem retrieval/sending + atk buff + closeskills + timing (like nighttime) +
refess - buffing spam + Rng/Atk debuffs + reviving + MHP drain + cem retrieval
falkow - return spam+ Agi manipulation + Grimcount + Fieldshuffle +
All sphere's can be very diverse. I'll just adress a few of their focusses i pointed out.
- Gowens focuss on spherelvls can be seen in many ways in Folrart with a diverse array of cards. Utilized in Rankups, damage output, cards like Blitz/Anaconda/ForestChild/Bringer/Jack/etc. I agree plain damage spam is very prominent and already at the point it's milked out. I do hope they introduce more of its other/new options in later sets. None the less the vast amount of individual cards(be it all for killing) give Gowen a very diverse look.
- Lawtia focuss on SP drain has a wide range of cards to chose from it can even directly decrease spherelvls in multiple ways. From all spheres i thought Lawtia had the biggest diversity in cards used. The tricks and strategies at your disposal with closeskills are wildly varied. Go Lelein/Duchy(AngryMob/Halbert)/Lebeau, Geishard/Shvara, go undeads, etc. Atk buffs can be done WITH multiple cards and ON multiple cards to create different files/strategies. Duchy(Ignia or without)/Dolls(command or without)/Rats/Shvara/etc.
- Refess focuss on buffing gave room to alot of diversity. It can nolonger be called the same strategy, when one focusses on Atk and Agi, while the other raises HP. Many different tribes that all buff eachother in a different way. Shrines are focussed on killing fast with Agi with Atk, Solars on defending and retaliation through Def and Atk, TGC on pure stalling with MHP, Buncles buff on individual qualities (one copies anothers Atk, the other Agi etc). Counterskills enable more strategies besides plain Guardian buffing. (like Stardragon, Kirin or Mammoth).
Debuff/negative status effects also made its way into files as a good part of counterplay strategies. In Carbuncles it becomes almost as important for their survival as buffing. TGC has RNG manipulation and MHP debuff.
- Falkow focuss on Grimcount took a rise with latest Sets. More units with grimbased damageoutput or that send grims back. Even some special effects now based on Grimcount made an appearance (Bernet) Theyve been trying with multiple ExCards but they unfortunatly never seen much play in Folrart. One could say it's still taking shape, and perhaps can evolve beyond the current stapples.
Agi has become like Falkows specialty with many ways to raise and lower it, and even Skills that base its damage on Agi. The amount of influence Falkow can have over this stat became a real strategy to outspeed and kill the oppponent. Fieldshuffle is mostly seen in Mermaids. Attempts been made with also BlackTortoise and EXcards and Grims. Unfortunatly i have yet to see it efficiently utilized.
This sphere must have the most failed attempts at workable units i've ever seen. Diversity is VERY low due to the few amount of viable cards and thus obligatory stapples it has to deal with threats. Efforts are made but just like the Grimcount EXCards many options are just not working or outclassed by these few. Their main strategy, returning a problem, has been the main go-to to deal with (rush related)threats for a loooong time. It's also the easiest to simply 'not have to deal with something' for x-amount of turns. To my understanding the fear of letting this strategy go prevented its other options to fully grow in potential.
There's more then just 1 trick. And there's more to do within each sphere.(i havent even fully evaluated Mid & Big strategies in all this) The diversity and viability of a spheres options are another story in Alteil.




