angelspawns wrote:I do see global buffers in a different perspective now. I just don't agree with their balancing aproach, scattering pre-emptive nerfs throughout the units/sphere they could possibly team up with. PreNerfing units on their potential to get +10~30 statpoints added (in team effort), while giving NO penalty on units that instant kill is judging with different standards.
1.) Take the Stat reduction route:
The Buffs FolrartCaptain gives out should be nerfed on FolrartCaptain Stats, not Mr.ShieldKnight. ExLap buffs should be nerfed on ExLap Stats, not on FolrartHammer. And Skills like Set HP=0/Atkx2/DoubleAttack/etc. should be counted into that units Stats aswell.
2.) Take the SP cost route.
The Buffs FolrartCaptain gives out should be paid by FolrartCaptain SP cost. ExLap buffs should be paid by ExLap SP cost. And Skills like Set HP=0/Atkx2/DoubleAttack/etc. should have their SP cost doubled compared to their less efficient counterparts.
AquasFire2 wrote:Well if we are talking deep ones this is my opinion. They need more field manipulating cards.That are not grims deep ones dont have room for grims really.They need more control units and they need to be faster.
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