Pikeru wrote:A lot of posters can read, it's just entirely unreasonable to create a post and request people to not discuss the topic at hand, especially in the case of an idea as drastic as completely severing something in half. On a personal note, I do support the idea of lowering the minimum turn limit slightly for certain cases. However, I can't sign anything less than 8 turns, especially if it were to benefit decks like crest spy and such whose sole purposes for existing are just to abuse return effects.
OK pikeru, for not reading my BIG BOLD PRINT, im going to be nice to you and explain what im trying to accomplish so you will understand. I am in no way condoning any deck, the reason i made this post, was because, not once, not twice, but several occasions i have heard people be upset cause their UD deck though would of won, but couldnt get one of the 10 games required, cause their opponent quit on turn 8 or 9. Reason i want it at TURN 5 is because this eliminates any chances of a person not going to receive their hard earn win. I really didnt want an argument about what deck can win quicker than others, i just want them to narrow down the turn number so events can go smoother and easier instead of people getting upset, even though i know in my heart that even if they approve the 5turn minimal, most players will find something else to complain about. The turn minimal should be fair for all players, even those using crest spy decks.