Nerf requests for set 11

User suggestions to improve the game

Nerf requests for set 11

Postby WhiteDragon2 » Mon Jun 11, 2012 6:59 pm

A new set came out and probably has some OP stuff in there. Feel free to post your nerf requests for the new cards here (if they do errata in two weeks from now we still have time to play in a more balanced alteil :) ). Random rage about the new cards is also allowed :D (though please remain civilized and abide by the forum rules)
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Re: Nerf requests for set 11

Postby sunbunman » Mon Jun 11, 2012 7:32 pm

1. Ryu
2. Mermaid Harpist
3. Emana, I'm still waiting
4. If you have time another Dilate nerf would be nice
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Re: Nerf requests for set 11

Postby hexagram » Mon Jun 11, 2012 7:48 pm

not too much point if alteil closes in 6/5 weeks

errata normally takes a long time to occur anyway.

then again some cards like mermaid harpist are seriously op and require an urgent nerf.

Alteil usa is becoming more like alteil japan with seriously op cards.
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Re: Nerf requests for set 11

Postby shadowsketch » Tue Jun 12, 2012 12:11 am

I'd say give it a week or even a month before requesting nerfs. I've seen many games do the fast nerf when the game hasn't had a chance to grow yet, wait and see what's giving player's ridiculous wins, see if those files have problems, then nerf if necessary.

A nerf right after the day of? That's just too quick.
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Re: Nerf requests for set 11

Postby Shirozaki » Tue Jun 12, 2012 12:36 am

It's rather obvious that Ryu-Anttila combo (3 SP per turn) and generally Ryu is a bit over the top.
The mermaid harpist is obviously not intended that way, but it is funny that it slipped past them.

You could argue that a lot of this set needs a nerf to bring it to other sets' level, though most of it is fine if you actually try it.
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Re: Nerf requests for set 11

Postby GonFreeces31 » Tue Jun 12, 2012 3:39 am

cards from the new set are winning games OMFG NARF THEM AND MAKE THE TESTERS JUMP OFF SKYSCRAPERS CASUSE THEY ARE RETARDED FOR RELEASING THIS OP OMFG!!!
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Re: Nerf requests for set 11

Postby LoneKnight » Tue Jun 12, 2012 4:13 am

Reminds me of NURF CHAOS IMBAIMBAOP and now NOBODY is using it. In fact, trying to use it lost me games, and the nerf didn't even affect it much at a single copy. That was a premature nerf if I saw one...

...

I don't remember if I was against or for nerfing it though.
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Re: Nerf requests for set 11

Postby GonFreeces31 » Tue Jun 12, 2012 4:16 am

in be4 "stfu LK jump off a sky scraper and die you suck as a tester go kill yourself"

edit: OH I FORGOT IM THE ONLY TESTER WHO NEEDS TO COMMIT SUICIDE!!!
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Re: Nerf requests for set 11

Postby fargone » Tue Jun 12, 2012 5:24 am

GonFreeces31 wrote:in be4 "stfu LK jump off a sky scraper and die you suck as a tester go kill yourself"

edit: OH I FORGOT IM THE ONLY TESTER WHO NEEDS TO COMMIT SUICIDE!!!


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Re: Nerf requests for set 11

Postby hexagram » Tue Jun 12, 2012 9:40 am

I do not get why pirate princess has lawtia sp draining and absorbing skills. Opponents sp 3+ is not much of a restriction.. Even urgant does not absorb drained sp


i other equivaltent card s lvl 3 gowen but it has rubbish stats is an auto skill and only works at night
Last edited by hexagram on Tue Jun 12, 2012 5:48 pm, edited 1 time in total.
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'Don't worry be happy' Bob Marley
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Also new guys Worthings starter replays Remember use starter switcher at lvl10 to get all 4 starters

free player till level 190. If I can do it so can you.
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