Callonia wrote:Coming from a person that wants bringer to have 3 rng and fire arrows to do x20 damage per sphere level.
Know what, Mr. Thread Derailer? I know you're trolling, but I'll entertain you. There's a reason that Urgrant is murdering everything right now:
Because the game is...repeat after me...no longer about mindlessly bashing things with big damage.
The reason Urgrant is so freaking amazing is that it embodies exactly what makes a top tier file: relentless resource denial. Return the little things, remove the big things, engage anything else with Annarose before brutally beating it down, and you can throw in SSs like Afeemina and Vonderam if you'd like. Same deal with EN. Bane their grims, succubus action their SP, Nue and Fierte their sphere levels, sin any problematic units, and that's before we get into the fact that you still have things like Fenrir+rats to be dangerous on the field.
It's also the reason that Refess has been the weakest sphere for a while, despite having some of the most amazing units if it came to just bashing things on the field.
So yes, fire arrow could be x20, and Bringer could have 5 range for all I care and do 40 damage on open. Fire Tornado could be 4 SP and only hit units with HP > 0, ball of flame could be a level lower, dragon breath could do 30 damage instead of 20, TR could fetch himself from the cemetery, etc. etc. etc.
It would still
be meaningless in the face of things such as Emana/Mystere, Urgrant ramping up the SP to annarose, and other control mechanisms. Why allow your opponents to play what they want when you can simply pick them off with removal all day and beat the crap out of their SP with Lawtia tricks?
Is there any coincidence that imortal got 2234 RP with pegasus WK, before I got 2217 RP predominantly with Gowen Fierte, maybe switching to something Falkow offhand? What about when Primclone was a monster? Mirelia? And why Urgrant and EN are as strong as ever? Notice something? Or why anytime there was some sort of gamebreaker in MtG, the color blue
had something to do with it (Force of Win, Morphling/Urza combo winter madness/affinity/JACE
)? They all focus on control.
Heck, even the best version of big refess I'd ever seen--Marduk Control, that Pluu made back in the day, with Rasam, TR, Marduk, Advent, puffball, owl sage, Dio, Aano, and Vet Paladin was about whoring so much SP for the purpose of getting a Rasam/Diondora lock going backed up by True Retear.
So yes, I firmly believe that if you're just going to be a straightforward sphere of "please let me bash you", you should at least be fan-freaking-tastic at bashing things on the field, and not have grims that come up short when it comes to not cutting the mustard against shooting down a star dragon, or having your unit whose only purpose is to take out one unit per turn for 1 SP to not be encumbered by range, and to this point, for 11 sets, there has yet
to be a solid card when it comes to increasing range.
In fact, that's the exact problem with mage soldiers:
That Ryu, Balmoa, and Chamail do nothing
when it comes to control, permission, or resource removal. Yet they're all Falkow