High number of weak cards

User suggestions to improve the game

High number of weak cards

Postby Peralisc9001 » Mon Oct 15, 2012 9:45 pm

The balance of the game seems to be utterly messed up.

Why not have few buffs make older cards useful at all?


How about 5 cards change per sprint, which means every 3 weeks. Does that seem reasonable?
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
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Re: High number of weak cards

Postby Callonia » Tue Oct 16, 2012 1:26 am

I'm pretty sure they're busy debugging.
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Re: High number of weak cards

Postby gadu » Tue Oct 16, 2012 2:34 am

Callonia, this a prime opportunity for you to talk about Orthos. :roll:
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Re: High number of weak cards

Postby Callonia » Tue Oct 16, 2012 3:48 am

gadu wrote:Callonia, this a prime opportunity for you to talk about Orthos. :roll:


I want to but, I'm waiting for sprint 1 to be finished at least before i see if its possibly time or not. I do want a working avatar ya know..
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Re: High number of weak cards

Postby methebest » Tue Oct 16, 2012 4:49 am

Callonia wrote:
gadu wrote:Callonia, this a prime opportunity for you to talk about Orthos. :roll:


I want to but, I'm waiting for sprint 1 to be finished at least before i see if its possibly time or not. I do want a working avatar ya know..

right way to do things
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Re: High number of weak cards

Postby Peralisc9001 » Tue Oct 16, 2012 6:34 am

Callonia wrote:I'm pretty sure they're busy debugging.

Logress dosn't do coding. He does balance with a small clique of users.

Well either way, i imagine something good would come out of this (eventually) if they simply buff the weakest cards.
I am sure there are cards that are currently NOT USED AT ALL! And as long as they do focus on all 4 spheres, things will be great.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
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Re: High number of weak cards

Postby Romdeau » Tue Oct 16, 2012 6:59 am

We need some cards for the commoners to distinguish the elite from the peasants. That's why.
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Re: High number of weak cards

Postby Peralisc9001 » Tue Oct 16, 2012 8:50 am

Without some serious tweaking, there soon won't be any peasants, elites, commoners, royalties, nabs nor anything else.
~ Retired ~
perhaps until the game is actually improved through change or perhaps forever since there are so damn many other games and better things to do @_@
http://www.educatinghumanity.com/2012/0 ... anies.html
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Re: High number of weak cards

Postby GonFreeces31 » Tue Oct 16, 2012 9:49 am

Romdeau wrote:We need some cards for the commoners to distinguish the elite from the peasants. That's why.

:lol:
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Re: High number of weak cards

Postby GOSCAR » Tue Oct 16, 2012 9:56 am

Fear my Volcano Giant + Elneith combo!!!!
"While Retear in his previous state was certainly powerful, we felt that his skill set was not particularly satisfying to use..." A.K.A. he was too Refess for Refess.
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